Game Development Community

Possiblities for images

by Roshan Kuriyan · in Torque Game Engine Advanced · 07/03/2006 (4:11 am) · 6 replies

Is it possible to add 2d png or jpeg image to add in our mission in defined places just like adding dts object.
I want to paste a advertisment banner on the walls in my mission.So could any one help how to do it.
Thank in advance

#1
07/03/2006 (6:18 am)
Is there any one

i want to place the images just like the decals that gets placed based on the surface on which
it is pasted. i am tring to create a water fall model using images that has scrolling water texture
with particles.
thanks
#2
07/03/2006 (12:34 pm)
Do you have Lightwave...I belive there is support for animated textures on DTS models....also you could certaily program a shader to do the images you require....and when the TSE is done I think there may be a similar function to the texture projector that come with the Lighting Kit for TGE...hope Iv e given some help..though im shure this isnt the answer you were hoping for....
#3
07/04/2006 (1:15 pm)
Does it have to be 2D? Seems like the easiest way to do this is to create a plane (or very thin box) in your modeling program of choice, then set its material to something like 'advertisement', then export it as a .dts object. Place this object aywhere in your mission. Finally create your advertisment text/image as a .png graphic file and associate with the sign's material definition. If the advertisement has to always face the player, then prefix the object's name to BB: in your modeling program to turn it into a player-facing billboard.

However, since TSE is really cool, you can get very creative with the advertisement - make it larger than the displayable area and have it scroll across - like a marquee... or add some glowing lightbulbs - like a showbiz sign... or even animated - like most of todays website banner ads. Take advantage of TSE features to make the advertising more interesting and then maybe more players will take notice of it (making advertisers happier).

John K.
#4
07/05/2006 (12:44 am)
Thanks for the help
Johns idea was very useful for adding the advertisement board.
For waterfalls i tried using particles emmiter and it works fine and my falls is really natural.
#5
07/06/2006 (3:41 pm)
I thought of another way to do this.....Try making the sign on a .MAP.. its a lot more easy to add the textures...and once it is done add shaders to make it glow or move ,flash or whatever,is WAY MORE EASY...atleast IMO it is....if you want I can show you one I made in five minutes then another five to add the shaders....
#6
07/06/2006 (9:56 pm)
Thank u Robert.I think it is a good idea.I will work with it.
That would work fine for boards and banners on a proper background like walls.
But i need to scroll a water fall like texture.i know that scrolling is possible with materials.
i want to know how to apply a water fall like texture on the mountain.
Any idea