Moving Objects Players can Ride on, code inside.
by Cinder Games · in Torque Game Engine · 07/03/2006 (3:35 am) · 105 replies
This is a continuation of this thread....
www.garagegames.com/mg/forums/result.thread.php?qt=44667
for pictures....
www.garagegames.com/blogs/11127/10822
Alright everyone, here's some files you can add to add this spiffy feature.
This zip file contains all the needed files to convert your STOCK 1.4 torque.
I do not have the time to do a "resource" right now, so i just threw all the files i modified in a directory tree.
Save this zip in your base torque folder....
C:\Torque or whatever you are using.
Extract the zip where it is and it should overright all the correct files.
You will need to add pathshape.cc and pathshape.h to your Project as well.
Included in a replacement stronghold.mis file. it should put you on the dock when you load it up. the pathshape object is "docked" there. simple fall onto it to begin the ride.
There is currently one small limitation. As of now the moving platform is only affecting the POSTION of the player, and not rotations or anything. I was having a hell of a time trying to get the matrix.mul stuff working. That'll be updated later to fix.
Please post any comments/suggestions/questions.
If something doesn't work, let me know cause i didn't test to make sure all the files were put in the archive :p
I should state this is based on a resource by Anthony Lovell
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9093
MANY of the functions in sceneobject.cc, he wrote are including in this, however not all of them. I found use in some of his code, but decided to go a different way in many other places
The Zip::
ramensama.dyndns.org:8000/temp/torque.zip
PS, i'd like to mirror this since i'm hosting it off my computer. If you can mirror this, please let me know.
www.garagegames.com/mg/forums/result.thread.php?qt=44667
for pictures....
www.garagegames.com/blogs/11127/10822
Alright everyone, here's some files you can add to add this spiffy feature.
This zip file contains all the needed files to convert your STOCK 1.4 torque.
I do not have the time to do a "resource" right now, so i just threw all the files i modified in a directory tree.
Save this zip in your base torque folder....
C:\Torque or whatever you are using.
Extract the zip where it is and it should overright all the correct files.
You will need to add pathshape.cc and pathshape.h to your Project as well.
Included in a replacement stronghold.mis file. it should put you on the dock when you load it up. the pathshape object is "docked" there. simple fall onto it to begin the ride.
There is currently one small limitation. As of now the moving platform is only affecting the POSTION of the player, and not rotations or anything. I was having a hell of a time trying to get the matrix.mul stuff working. That'll be updated later to fix.
Please post any comments/suggestions/questions.
If something doesn't work, let me know cause i didn't test to make sure all the files were put in the archive :p
I should state this is based on a resource by Anthony Lovell
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9093
MANY of the functions in sceneobject.cc, he wrote are including in this, however not all of them. I found use in some of his code, but decided to go a different way in many other places
The Zip::
ramensama.dyndns.org:8000/temp/torque.zip
PS, i'd like to mirror this since i'm hosting it off my computer. If you can mirror this, please let me know.
#102
www.garagegames.com/mg/forums/result.thread.php?qt=57187
It'll help me be more organized.
02/13/2007 (6:51 pm)
Also, if we could contiune this thread into this one...www.garagegames.com/mg/forums/result.thread.php?qt=57187
It'll help me be more organized.
#103
I do everything that i'm suppose to. How do i fix this?
06/25/2007 (8:25 pm)
Ok i get a black screen when i add the files and build it and debug it.I do everything that i'm suppose to. How do i fix this?
#104
06/26/2007 (5:12 pm)
It'd help to know what your console log is saying, perhaps also to know when you're getting this black screen and what not.
#105
09/28/2007 (3:21 pm)
I'm trying to find the original cs files that go with this resource, Ramen. Do you have those handy? The link at the top of the page doesn't work anymore.
Torque Owner Cinder Games
www.garagegames.com/blogs/11127/12325
read all about it.