Cell shading
by Paul \\\"Darsin\\\" Theunis · in Torque Game Engine · 07/02/2006 (6:08 am) · 5 replies
Hi guys i'm kinda new to this and i've hooked up with some guys that wanna make a game.
But we'd like to use cell shading with the torque engine. i've downloaded the demo and been fiddling around with it but i can't seem to manage and find out where i can find/ adapt the rendering method Torque uses for my game.
Anyone who can give me some direct pointers to this matter?
Much appriciated.
Dars
But we'd like to use cell shading with the torque engine. i've downloaded the demo and been fiddling around with it but i can't seem to manage and find out where i can find/ adapt the rendering method Torque uses for my game.
Anyone who can give me some direct pointers to this matter?
Much appriciated.
Dars
#2
We're currently working on getting the budget for the full engine.
do i need the TGE or the SGE? or both?
07/02/2006 (7:17 am)
Wonderfull. Thanks for the quick reply.We're currently working on getting the budget for the full engine.
do i need the TGE or the SGE? or both?
#3
Or where do i set this rendering method to cell shading.
and in addition to that. you mentioned cellshading and outlining?
can i combine those?
07/02/2006 (7:53 am)
Also the second i get my hands on the full version? where do i look for these files?Or where do i set this rendering method to cell shading.
and in addition to that. you mentioned cellshading and outlining?
can i combine those?
#4
The methods I mentioned above are for TGE, they are on the first page or recent resources at the moment so you can't miss them when you get the lisence. As for TGE or TSE (I assume thats what you ment by SGE) you can't get TSE without TGE at the moment anyway, so you will need TGE. You can do more efficient cel shading in TSE with the shaders though I am unsure how, I havn't done anything in TSE, and you will get other lovely things such as atlas terrain but it is not as stable as TGE at the moment, and needs more advanced hardware to run.
07/02/2006 (8:08 am)
Yes you can combine them. Although you do have to be careful, the more you add the biger the performance hit. The methods I mentioned above are for TGE, they are on the first page or recent resources at the moment so you can't miss them when you get the lisence. As for TGE or TSE (I assume thats what you ment by SGE) you can't get TSE without TGE at the moment anyway, so you will need TGE. You can do more efficient cel shading in TSE with the shaders though I am unsure how, I havn't done anything in TSE, and you will get other lovely things such as atlas terrain but it is not as stable as TGE at the moment, and needs more advanced hardware to run.
#5
but it would look neat to have both a cellshaded character with the black outline. :D
thanks for the info :) once i get it set up i'll be sure to give you notice of a screen shot of our game.
07/02/2006 (8:10 am)
Ah great :) yeah the performance is one of my big issues at the moment :Dbut it would look neat to have both a cellshaded character with the black outline. :D
thanks for the info :) once i get it set up i'll be sure to give you notice of a screen shot of our game.
Torque 3D Owner Tom Perry