Map Loading via Script
by Glenn Prince · in Torque Game Builder · 07/01/2006 (3:48 pm) · 2 replies
I've been away from T2D updates and I downloaded the new release just recently and I'm trying to move over to it, however I'm having some issues understanding what exactly has changed.
The problem at the minute is I am trying to load a Tile Map created in the tile editor like I would using previous releases. I am using the code as follows:
From this, all a get is "advanced script errors", which I seem to get anytime an error exists within a function btw. When I remove it from the function I get "Error, file is invalid", but the map editor can reopen and save the file. How do you load tile maps / tile layers from files now ? BTW I do not want the answer within the "builder" window. I don't use it and I don't over care if you think it's good, I find it annoying for what I want to do and how I work.
Cheers,
Glenn
Edit - Sorry, should of posted this in scripting.
The problem at the minute is I am trying to load a Tile Map created in the tile editor like I would using previous releases. I am using the code as follows:
%tilemap = new t2dTileMap()
{
scenegraph = t2dscene;
};
%tilemap.loadTileMap("~/data/tilemaps/level_01.map");From this, all a get is "advanced script errors", which I seem to get anytime an error exists within a function btw. When I remove it from the function I get "Error, file is invalid", but the map editor can reopen and save the file. How do you load tile maps / tile layers from files now ? BTW I do not want the answer within the "builder" window. I don't use it and I don't over care if you think it's good, I find it annoying for what I want to do and how I work.
Cheers,
Glenn
Edit - Sorry, should of posted this in scripting.
#2
Thanks again.
07/02/2006 (3:08 am)
I finally got rid of it. Thanks for your help anyway Philip. I removed the tile map file and re-created it. I must of done something with the brushes or something as I am not getting the errors now.Thanks again.
Torque Owner Philip Mansfield
Default Studio Name
If you're removing the call to load the tile map, and you're still getting errors, I would suspect the problem lies elsewhere.