Game Development Community

Buying TGB is enough?

by Gavin So · in Torque Game Engine · 07/01/2006 (11:15 am) · 4 replies

Hi all,

I started to browse GG today and have found quite a lot terminologies that I am confused somehow.

Simply speaking, I just want to make a 2D platform/action game that, backgrounds are scrolling in parallex, several actors are moving on screen and mouse click will bring some interactions ( Flash may do but I afriad on the performance, since the min. requirement platform is Win98 with PIII 500). Do u think TGB should be what I only needed?

Besides, for those old machine ( win98 ), should I also provide the DX installation before TGB generated exec is able to run?

And if there is any site license of TGB? Since my team may have several "programmers" in fact.

Thanks!
Gavin

#1
07/01/2006 (11:55 am)
Why not download the demo and try it on one of your target machines?

The DirectX redistributable is huge. I guess if you're shipping via CD it's possible to include it, but you can't really work it into the download version of your game. You'd also have to create an installer that would interrogate the current DX setup and determine if it is suitable.

I don't think there are any site licensing options. Your developers would need to each buy their own copy. However, if you need lots of copies, I'm sure you could speak to GG direct and see what they say.
#2
07/01/2006 (2:29 pm)
Also I wouldn't worry about redistributing DirectX. Though TGB _can_ run in DirectX, it's based around OpenGL and if at all possible you will want to run it in that mode.
#3
07/01/2006 (6:10 pm)
Thanks for reply in advance.

I did download the DEMO but encountered installation failure. It poped-up some messages telling that the installation of "Uninstal" was fail to access the folder. Any idea?

Thanks!
#4
07/01/2006 (6:41 pm)
Possibly you need to install with administrator priveleges ?