Game Development Community

Import/exportCachedFont

by Tim Kin Chu · in Torque Game Builder · 06/30/2006 (1:41 am) · 8 replies

I want to make custom font text and I have read the
www.garagegames.com/mg/forums/result.thread.php?qt=33501

and see this function .

Can anyone tell me how to use this????

exportCachedFont(fontName, size, fileName, padding, kerning)

what is the padding and kerning stand for???

#2
07/09/2006 (8:57 pm)
But I cant access the
tdn.garagegames.com/wiki/TorqueUnicode

can some one tell the content about it?
#3
07/09/2006 (9:02 pm)
It's now in TGB Reference > Console Functions > Fonts
#5
07/09/2006 (9:48 pm)
TGB Reference. PDF on your disk, in the docs folder.
#6
07/09/2006 (10:17 pm)
i34.photobucket.com/albums/d107/KenShinVC/reference.jpg
I am using RC2.

but I cannot find it in the TGB Reference. PDF
#7
07/09/2006 (10:31 pm)
Try getting the latest version of TGB...

Alex
#8
07/10/2006 (4:26 pm)
It should be in the latest version of TGB :) As Alex said.