Game Development Community

Poser Useless?

by Sam Guffey · in Artist Corner · 04/18/2002 (12:22 am) · 2 replies

I find poser to be rather useless since the models I exported to max ended up being over 40k polys, even after optimizing, it was over 6k and crappy looking. Has anyone figured out an alternate way to cut polys fast or exporting with less detail from poser?

#1
04/18/2002 (7:48 am)
Although polygon optimization algorithms will do the job quickly, they usually aren't too smart as to how they collapse faces. This is why it is always best to work small and then slowly increase the number of polygons on your model, and not the other way around.

If you want to keep using Poser models to populate up your Torque game (you should check on the legalities of this), your best bet after you do your polygon optimization is to go in by hand and reduce the polygon count even more and rebuild faces or whole areas of the object that are causing problems.

If you want to improve the appearance of the models after you poly optimize, then it's time to break out your favorite painting program and create a good texture map that you can apply to the mesh.


Logan
#2
04/18/2002 (1:37 pm)
I would suggest taking isomorphic snapshots of the poser models and start with that as your base for textures... build the model from scratch.