Game Development Community

Beginning Game Developers Needed

by JohnyBoy · in Jobs · 06/29/2006 (11:38 am) · 6 replies

Project name: Project Blue

Brief description:
Hello my name Is Joan Henderson. I am forming a team of Torque scripters, 3D modelers, level designers, texture makers and music composers. YOUR SKILL LEVEL DOES NOT MATTER IN ORDER TO JOIN THE TEAM. BEGGENIRS are encouraged to join Project Blue for they will learn the necessary skills needed to contribute to the project as it proceeds. The first endeavor that the team is partaking in is to use the Torque engine and other compatible utilities to create a multiplayer first person shooter game similar to quake.


We will focus on rapid game development and team cooperation to get a working demo of the game within the shortest amount of time possible.

If you are interested in joining this endeavor, My AIM is: Elfloard22

My MSN IM is Elfloard2@hotmail.com

If you are unable to reach me(highly unlikely), email me at: Elfloard2@hotmail.com and leave your AIM or MSN IM

Target aim: Elfloard22



Compensation:
Project Blue is a free endeavor

Technology:
As of now the team is using Torque, Quark,3ds Max and Blender. In terms of character, object and weapons modeling, any software which can export to .DTS is acceptable. For Level Design and Mapping, any software which exports to .DIFF is acceptable, This includes Quark and Valve Hammer.

Talent needed:

Texture Artist

Level Designers/Mappers


Team structure:

Elfloard22-Director/Desighner

Mrvavra2-Modeler

Pedro Ruiz-Torque Scriptor

Kost-Torque Scriptor

FriendlyFire-Music Composer/producer

BlackStudio-Special Effects/voice over musician


Website: Project Blue is still young and we have decided that we wanted to reach a certain point in the project before we look into making a website.

Contacts:
My contact:

AIM: Elfloard22

Hotmail and MSN IM: Elfloard2@hotmail.com

#1
05/13/2009 (1:12 am)
Have to ask.. What happened with Project Blue?
#2
05/13/2009 (6:02 am)
Imploded, like 99.9% of Indie projects do. Looks like they assembled a big team, found it hard to move forward because they were still learning, and instead of adapting to their skill level and having fun with learning, they simply folded. Happens a lot. The problem is, these teams never stick around to do post-mortems, so all those fails amount to nothing that anyone can learn from...
#3
05/13/2009 (12:35 pm)
on the other hand Fantasci is still around and moving forward :)

www.garagegames.com/community/blogs/view/17221
#4
05/13/2009 (12:44 pm)
Quote:on the other hand Fantasci is still around and moving forward :)

Well, someone has to occupy that 0.1% :)
#5
05/13/2009 (1:25 pm)
I think 0.001% is more like it ;-)
#6
05/17/2009 (1:40 am)
There have been small/hobby projects that did succeed, at least in terms of making something playable. Here are 3 small examples:
* www.gillius.org/m3/index.htm#shots
* www.mepem.com/resume_RIT_pre-SimNow/Xundar/
* www.mepem.com/resume_RIT_pre-SimNow/IsoBomb/network.php

And I think this one is going to make it much further than those previous 3, even if I have to write all the code solo on nights/weekends:
* http://www.garagegames.com/community/blogs/view/17191

Although I would love some help :-). Anyone reading this, please contact me there if you have the skills and time (code, visual art, or Torque 3D level edit). thank you