Beginning Game Developers Needed
by JohnyBoy · in Jobs · 06/29/2006 (11:38 am) · 6 replies
Project name: Project Blue
Brief description:
Hello my name Is Joan Henderson. I am forming a team of Torque scripters, 3D modelers, level designers, texture makers and music composers. YOUR SKILL LEVEL DOES NOT MATTER IN ORDER TO JOIN THE TEAM. BEGGENIRS are encouraged to join Project Blue for they will learn the necessary skills needed to contribute to the project as it proceeds. The first endeavor that the team is partaking in is to use the Torque engine and other compatible utilities to create a multiplayer first person shooter game similar to quake.
We will focus on rapid game development and team cooperation to get a working demo of the game within the shortest amount of time possible.
If you are interested in joining this endeavor, My AIM is: Elfloard22
My MSN IM is Elfloard2@hotmail.com
If you are unable to reach me(highly unlikely), email me at: Elfloard2@hotmail.com and leave your AIM or MSN IM
Target aim: Elfloard22
Compensation:
Project Blue is a free endeavor
Technology:
As of now the team is using Torque, Quark,3ds Max and Blender. In terms of character, object and weapons modeling, any software which can export to .DTS is acceptable. For Level Design and Mapping, any software which exports to .DIFF is acceptable, This includes Quark and Valve Hammer.
Talent needed:
Texture Artist
Level Designers/Mappers
Team structure:
Elfloard22-Director/Desighner
Mrvavra2-Modeler
Pedro Ruiz-Torque Scriptor
Kost-Torque Scriptor
FriendlyFire-Music Composer/producer
BlackStudio-Special Effects/voice over musician
Website: Project Blue is still young and we have decided that we wanted to reach a certain point in the project before we look into making a website.
Contacts:
My contact:
AIM: Elfloard22
Hotmail and MSN IM: Elfloard2@hotmail.com
Brief description:
Hello my name Is Joan Henderson. I am forming a team of Torque scripters, 3D modelers, level designers, texture makers and music composers. YOUR SKILL LEVEL DOES NOT MATTER IN ORDER TO JOIN THE TEAM. BEGGENIRS are encouraged to join Project Blue for they will learn the necessary skills needed to contribute to the project as it proceeds. The first endeavor that the team is partaking in is to use the Torque engine and other compatible utilities to create a multiplayer first person shooter game similar to quake.
We will focus on rapid game development and team cooperation to get a working demo of the game within the shortest amount of time possible.
If you are interested in joining this endeavor, My AIM is: Elfloard22
My MSN IM is Elfloard2@hotmail.com
If you are unable to reach me(highly unlikely), email me at: Elfloard2@hotmail.com and leave your AIM or MSN IM
Target aim: Elfloard22
Compensation:
Project Blue is a free endeavor
Technology:
As of now the team is using Torque, Quark,3ds Max and Blender. In terms of character, object and weapons modeling, any software which can export to .DTS is acceptable. For Level Design and Mapping, any software which exports to .DIFF is acceptable, This includes Quark and Valve Hammer.
Talent needed:
Texture Artist
Level Designers/Mappers
Team structure:
Elfloard22-Director/Desighner
Mrvavra2-Modeler
Pedro Ruiz-Torque Scriptor
Kost-Torque Scriptor
FriendlyFire-Music Composer/producer
BlackStudio-Special Effects/voice over musician
Website: Project Blue is still young and we have decided that we wanted to reach a certain point in the project before we look into making a website.
Contacts:
My contact:
AIM: Elfloard22
Hotmail and MSN IM: Elfloard2@hotmail.com
#2
05/13/2009 (6:02 am)
Imploded, like 99.9% of Indie projects do. Looks like they assembled a big team, found it hard to move forward because they were still learning, and instead of adapting to their skill level and having fun with learning, they simply folded. Happens a lot. The problem is, these teams never stick around to do post-mortems, so all those fails amount to nothing that anyone can learn from...
#3
www.garagegames.com/community/blogs/view/17221
05/13/2009 (12:35 pm)
on the other hand Fantasci is still around and moving forward :)www.garagegames.com/community/blogs/view/17221
#4
Well, someone has to occupy that 0.1% :)
05/13/2009 (12:44 pm)
Quote:on the other hand Fantasci is still around and moving forward :)
Well, someone has to occupy that 0.1% :)
#5
05/13/2009 (1:25 pm)
I think 0.001% is more like it ;-)
#6
* www.gillius.org/m3/index.htm#shots
* www.mepem.com/resume_RIT_pre-SimNow/Xundar/
* www.mepem.com/resume_RIT_pre-SimNow/IsoBomb/network.php
And I think this one is going to make it much further than those previous 3, even if I have to write all the code solo on nights/weekends:
* http://www.garagegames.com/community/blogs/view/17191
Although I would love some help :-). Anyone reading this, please contact me there if you have the skills and time (code, visual art, or Torque 3D level edit). thank you
05/17/2009 (1:40 am)
There have been small/hobby projects that did succeed, at least in terms of making something playable. Here are 3 small examples:* www.gillius.org/m3/index.htm#shots
* www.mepem.com/resume_RIT_pre-SimNow/Xundar/
* www.mepem.com/resume_RIT_pre-SimNow/IsoBomb/network.php
And I think this one is going to make it much further than those previous 3, even if I have to write all the code solo on nights/weekends:
* http://www.garagegames.com/community/blogs/view/17191
Although I would love some help :-). Anyone reading this, please contact me there if you have the skills and time (code, visual art, or Torque 3D level edit). thank you
Torque Owner Marcus Fernstrom