Windows CE port
by Bryce Kaminsky · in Torque Game Engine · 06/28/2006 (12:40 pm) · 3 replies
Do you thing you can port Torque to WINDOWS CE?
#2
what device running ce is supporting OpenGL? or even direct3d?
sure you could punch out an executable after a boatload of work.
prolly wouldnt even be that hard given the fact that its already been made cross platform.
what processor, what device, which api support.
answer these. (there are answers)
What I would do is write an application that made use of all the features torque will need and try it out.
06/28/2006 (1:05 pm)
What device running ce has the power to run torque?what device running ce is supporting OpenGL? or even direct3d?
sure you could punch out an executable after a boatload of work.
prolly wouldnt even be that hard given the fact that its already been made cross platform.
what processor, what device, which api support.
answer these. (there are answers)
What I would do is write an application that made use of all the features torque will need and try it out.
#3
06/28/2006 (2:40 pm)
Trying to get it to work on the Dreamcast that uses CE or what?
Torque Owner Chris Byars
Ion Productions