Engine Shutdown Problem
by Chris Labombard · in Torque Game Engine · 06/28/2006 (12:26 pm) · 1 replies
When my game shuts down it closes the window but still resides in memory. I have to go into task manager and kill it.
Running a debug build the window closes but the extra dos window is left open containing this:
We applied this patch to the game a while back, and I think that was when this started, but I dont know for sure. We used the patch for the Theora goodies, but a lot of the mutex junk got applied to. I don't know if it was needed or not. Blog containing patch
Anyone know what might be going on?
Can anyone tell me some strategic places to stick breakpoints so I can try and figure out what's going on ?
Running a debug build the window closes but the extra dos window is left open containing this:
Quote:
ALLOCATOR REPORT
blocks still allocated: 0
bytes still allocated: 0
total blocks allocated: 2
total bytes allocated: 60
max blocks allocated: 2
max bytes allocated: 60
We applied this patch to the game a while back, and I think that was when this started, but I dont know for sure. We used the patch for the Theora goodies, but a lot of the mutex junk got applied to. I don't know if it was needed or not. Blog containing patch
Anyone know what might be going on?
Can anyone tell me some strategic places to stick breakpoints so I can try and figure out what's going on ?
About the author
I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.
Torque Owner Chris Labombard
Premium Preferred
This still hasn't been fixed. Can anyone help me at all?