Game Development Community

Resolution of Game

by Doug Linley · in Torque Game Builder · 06/27/2006 (5:18 pm) · 7 replies

I'm getting good at posting questions. I guess it's the only way to learn.

Anyway, STILL working on the whack-a-mole tutorial (just want to make sure I understand everything that's going on) and I hit a new snag. I did something when working in the GUI that when I run the game, I get stuck in my editing video mode, and images aren't scaled even though I set the screengraph viewport to 100 x 75. Any idea what I might have inadvertently done and how to fix it? Below is a screen shot of how everything is bunched up in the corner top left corner.

www.cabalgames.com/images/screen.png
Thanks!

#1
06/28/2006 (12:49 am)
Have you tried pressing alt-enter?
#2
06/28/2006 (12:50 am)
Also, F9 toggles the Level Builder.
#3
06/28/2006 (4:10 am)
It's the same in fullscreen as it is in windowed. I'm sure I adjusted a setting somewhere I didn't intend too.
#4
06/28/2006 (8:44 am)
I've had this happen to me too. After changing something in the gui editor whenever I play the game the camera is focused in on the upper left corner of the playing field.

It can be as something as small as going into the GUI editor, switching to mainScreenGui and changing the image.

Still haven't figured out what causes it.
#5
06/28/2006 (9:28 am)
I'm not 100% sure yet, so take the following with a grain of salt, but I think the problem may originate in the HorizSizing, VertSizing, and Extent values of the gui.

By opening up mainScreen.gui and playing with those I was able to reproduce the zoomed in effect.
#6
06/28/2006 (10:15 am)
Awesome! Thanks Hayden! I'll mess with those settings tonight. Just to verify, you're talking about the settings associated with the background image, correct?
#7
06/28/2006 (7:03 pm)
It was definitely the GUI Editor. It was the extent setting for the sceneWindow. Somehow the setting had gotten set to the level editors resolution rather than the games 640x480 resolution.