Biped or Skeleton in max ? And old version support
by Andy Hawkins · in Artist Corner · 06/27/2006 (4:05 pm) · 2 replies
I've been rigging the Max anims using bones, but is it better perhaps to rigg using the biped? Which is better supported by Torque exporters?
Also I'm using Max 7 - is there a way to make the max anims available for previous versions of max.
Also I'm using Max 7 - is there a way to make the max anims available for previous versions of max.
#2
*thinks to himself* Actually I wonder if I can export from Lightwave via FBX to Max and retain the IK rigg????
Has anyone tried this???
06/27/2006 (5:05 pm)
Is there any considerations when working with FBX from Max to take note of, hierarchy design, names etc? I noticed when I have to set things up for Motionbuilder for example I have to name the bones, and rigg the mesh very specifically in Lightwave to work properly in Motionbuilder. *thinks to himself* Actually I wonder if I can export from Lightwave via FBX to Max and retain the IK rigg????
Has anyone tried this???
Associate Logan Foster
perPixel Studios
In regards to moving your data backwards, unfortunately there is no reliable method for this, though FBX and the BFF script have worked in a pinch in the past.