Game Development Community

PRO: Problems in guiCanvas.cc (keys losing)

by Adam Johnston · in Torque Game Builder · 06/27/2006 (1:23 pm) · 2 replies

My RC1 game use "escape" in order to skip guis,
in the final release, sometimes this doesn't work anymore...
I followed the changes made in guiCanvas and the related code is (ln 904):

// lose the first responder from the old GUI
   GuiControl* responder = gui->findFirstTabable();
   if(responder)
      responder->setFirstResponder();

I replaced this with the previous code and it worked normally again.
Are you aware of this?

Regards.

#1
07/12/2006 (4:32 pm)
Logged, thanks for reporting :)
#2
07/12/2006 (5:11 pm)
Ok, in the above change I changed guiCanvas in others places (don't have at hand)
(check GuiControl* responder changes...) just to mention.