Game Development Community

Level of Detail as a preference?

by Mike Berg · in Game Design and Creative Issues · 06/27/2006 (9:39 am) · 2 replies

Is there a way to set a "Maximum Level of Detail" preference for a game? If some computers have older video cards, it would be nice to support them by allowing them to set that the game should never load the really high-poly models.

My thinking is that this would allow for increased performance on older machines, without sacrificing great-looking models for the higher-end gamers. Is this possible?

#1
06/27/2006 (9:58 am)
Curiously, there are archaeological clues in the TGE 1.3 codebase that this technology was known to the ancients, but in my shallow perusal it seems to have atrophied.

Grep the engine code for "showDetailSlider".

I think it maybe it's in there as part of some now-unused ShowTool-esque functionality.

I see you're an SDK owner, so if you want to chat more in-depth, maybe start a new thread in the private SDK-owner's forum ?

edit: ps - i'm hoping to do some dynamic skewing of LOD-selection based on framerate, for similar reasons as you. You probably don't want to just set the LOD, versus skew the LOD-selection algorithm.
#2
06/27/2006 (2:21 pm)
Ok, will post it there and delete this post shortly after...