Level of Detail as a preference?
by Mike Berg · in Game Design and Creative Issues · 06/27/2006 (9:39 am) · 2 replies
Is there a way to set a "Maximum Level of Detail" preference for a game? If some computers have older video cards, it would be nice to support them by allowing them to set that the game should never load the really high-poly models.
My thinking is that this would allow for increased performance on older machines, without sacrificing great-looking models for the higher-end gamers. Is this possible?
My thinking is that this would allow for increased performance on older machines, without sacrificing great-looking models for the higher-end gamers. Is this possible?
Associate Orion Elenzil
Real Life Plus
Grep the engine code for "showDetailSlider".
I think it maybe it's in there as part of some now-unused ShowTool-esque functionality.
I see you're an SDK owner, so if you want to chat more in-depth, maybe start a new thread in the private SDK-owner's forum ?
edit: ps - i'm hoping to do some dynamic skewing of LOD-selection based on framerate, for similar reasons as you. You probably don't want to just set the LOD, versus skew the LOD-selection algorithm.