Game Development Community

Vehicle rigging?

by Dale Cannon · in Torque Game Engine · 06/27/2006 (6:58 am) · 3 replies

Ok im trying to fully understand the rigging for wheeled vehicles. There are a couple things im not clear on in the docs it says there are "necessary" nodes like "Ground" for each wheel and "Mass" for the body, but when I examin the car pack from Brave Tree it doesnt have either of these nodes nor does it have animations for "turn" for steering and "wheel" for Spin and the car pack works fine the wheels turn and spin. Now are these just old docs and these nodes and animations are no longer used or needed or is it now required to use these now?
Thank you

#1
06/27/2006 (12:50 pm)
Ground, mass, wheel are nodes that are no longer needed on the current tech. Turn and spring can be used but arent required. The only necessary nodes for a wheeled vehicle are the hub nodes.
#2
06/27/2006 (1:23 pm)
If you useing max there was a car script here
www.wekickass.com/viewtopic.php?p=49
if not there is a maya car setup in the TGE Dev network
tdn.garagegames.com/wiki/DTS/Maya/Creating_a_Simple_Wheeled_Vehicle
Or this mite help www.garagegames.com/mg/forums/result.thread.php?qt=44194
#3
06/27/2006 (4:52 pm)
@Adam Hey thanks guys thats what I was wanting to know. I kinda had a feeling that was the case.

@Dave thanks for the link to the script. I use Max so I will have to give it a try.