Vehicle rigging?
by Dale Cannon · in Torque Game Engine · 06/27/2006 (6:58 am) · 3 replies
Ok im trying to fully understand the rigging for wheeled vehicles. There are a couple things im not clear on in the docs it says there are "necessary" nodes like "Ground" for each wheel and "Mass" for the body, but when I examin the car pack from Brave Tree it doesnt have either of these nodes nor does it have animations for "turn" for steering and "wheel" for Spin and the car pack works fine the wheels turn and spin. Now are these just old docs and these nodes and animations are no longer used or needed or is it now required to use these now?
Thank you
Thank you
#2
www.wekickass.com/viewtopic.php?p=49
if not there is a maya car setup in the TGE Dev network
tdn.garagegames.com/wiki/DTS/Maya/Creating_a_Simple_Wheeled_Vehicle
Or this mite help www.garagegames.com/mg/forums/result.thread.php?qt=44194
06/27/2006 (1:23 pm)
If you useing max there was a car script herewww.wekickass.com/viewtopic.php?p=49
if not there is a maya car setup in the TGE Dev network
tdn.garagegames.com/wiki/DTS/Maya/Creating_a_Simple_Wheeled_Vehicle
Or this mite help www.garagegames.com/mg/forums/result.thread.php?qt=44194
#3
@Dave thanks for the link to the script. I use Max so I will have to give it a try.
06/27/2006 (4:52 pm)
@Adam Hey thanks guys thats what I was wanting to know. I kinda had a feeling that was the case.@Dave thanks for the link to the script. I use Max so I will have to give it a try.
Torque 3D Owner Adam
Adam deGrandis