Tse
by Jarno Mannelin · in Torque Game Engine · 06/27/2006 (6:55 am) · 2 replies
Sorry, I don't really know where I should post this. I haven't found clear statements of what TSE is and what it's not, and the tutorial being unavailable for me as I haven't bought the TSE, I can't really find out otherwise.
TSE is practically a mod of TGE with new renderer, or to be precise, it IS the new renderer, right? Which means it uses TorqueScript the same way that TGE does, and only looks different?
If I want to make models and animate them for Torque, they (.tds, .cs, .dsq) may be used without modification with TSE? And, finally, what does TSE's SDK contain? Will it contain a ready exe-file to mod as TGE did, or is there a good chance of getting nervous breakdown trying to compile it with TGE to make my own exe? Will the TGE's editors / new counterparts be as good as they were in TGE?
TSE is practically a mod of TGE with new renderer, or to be precise, it IS the new renderer, right? Which means it uses TorqueScript the same way that TGE does, and only looks different?
If I want to make models and animate them for Torque, they (.tds, .cs, .dsq) may be used without modification with TSE? And, finally, what does TSE's SDK contain? Will it contain a ready exe-file to mod as TGE did, or is there a good chance of getting nervous breakdown trying to compile it with TGE to make my own exe? Will the TGE's editors / new counterparts be as good as they were in TGE?
About the author
Torque 3D Owner Florian Ross
You could have posted it into TSE public forum :)
TSE is TGE with improved graphics capabilities. It shares a good part with TGE.
You can use your models from torque and just use them on TSE. You can then add shaders via .cs files.
The TSE SDK contains the sourcecode only. There is no EXE and you have to compile it yourself. If asked nicely i think someone in the TSE private forums can compile you an EXE since the compilation can be difficult for some people.
All the Editors are pretty much straight TGE conversions