Game Development Community

Exporting Problem

by Bejong K Yang · in Artist Corner · 06/26/2006 (11:09 am) · 6 replies

I have sucessfully set up the new DTS exporter for blender and im using ver 2.41. Ok I made a test mesh a simple cube, i have everything set up right but when i export the mesh i dont get a .DTS file all i get is a .log file saying it exported it. anyone know whats wrong?

#1
06/26/2006 (4:00 pm)
Check the path on the export. Your log file is always in the same directory as your blend file, but you DTS will go to the path. In your log it should say exactly were it was exported to around the 8th line saying "Writing shape to '{PATH}.dts's
#2
06/26/2006 (4:13 pm)
It doesnt show up in the folder and in my log this is all I get

Torque Exporter 0.9
Using blender, version 241
Using unaccelerated math code, performance may be suboptimal
**************************
Processing Scene...
Cleaning Preference Keys
Exporting...
Finished.

Doesnt say where it goes...
#3
06/26/2006 (6:21 pm)
Did you make a Shape and Detail32 parent object?
#4
06/26/2006 (7:08 pm)
@Christopher- Thanks, I did parent them but I FORGOT to parent the Shape node the mesh and now it exports.

But still a little problem, it exports but when I try loading it up, the model doesnt appear.
Am I parenting the nodes wrong?
#5
06/29/2006 (11:58 pm)
I just started exporting to DTS in blender also - make sure you have parenting set up properly. To set up your model for exporting you must create an empty object and name it "Shape" - then you have to make two more empty objects as children to the "Shape" object. This basically tells the exporter exactly what you're trying to export - anything that isn't a child of "Shape" will not be exported.

So you have a structure like this (Check out the Outliner window to see the list in Blender)

Shape (parent of)
{
Detail32 (parent of your armatures & models to render),
Col0 (parent of a simple box type object that encompases your model to create a collision box while in the Torque Engine)
}

Then export! There's more to getting a complete model in the game .. and there are plenty of tuts on it... good luck. My explaination might be pretty bad so here's a link for a video tut that will probably explain things a little bit better.

www.garagegames.com/mg/forums/result.thread.php?qt=31722
And here for more video tuts
www.rstralberg.com/blendertuts.html
#6
06/30/2006 (12:01 am)
I just started exporting to DTS in blender also - make sure you have parenting set up properly. To set up your model for exporting you must create an empty object and name it "Shape" - then you have to make two more empty objects as children to the "Shape" object. This basically tells the exporter exactly what you're trying to export - anything that isn't a child of "Shape" will not be exported.

So you have a structure like this (Check out the Outliner window to see the list in Blender)

Shape (parent of)
{

Detail32 (parent of your armatures & models to render),
Col0 [i](parent of a simple box type object that encompases your model to create a collision box while in the Torque Engnie)
}

Then export! There's more to getting a complete model in the game .. and there are plenty of tuts on it... good luck. My explaination might be pretty bad so here's a link for a video tut that will probably explain things a little bit better.

www.garagegames.com/mg/forums/result.thread.php?qt=31722
And here for more video tuts
www.rstralberg.com/blendertuts.html