Exporting Problem
by Bejong K Yang · in Artist Corner · 06/26/2006 (11:09 am) · 6 replies
I have sucessfully set up the new DTS exporter for blender and im using ver 2.41. Ok I made a test mesh a simple cube, i have everything set up right but when i export the mesh i dont get a .DTS file all i get is a .log file saying it exported it. anyone know whats wrong?
About the author
#2
Torque Exporter 0.9
Using blender, version 241
Using unaccelerated math code, performance may be suboptimal
**************************
Processing Scene...
Cleaning Preference Keys
Exporting...
Finished.
Doesnt say where it goes...
06/26/2006 (4:13 pm)
It doesnt show up in the folder and in my log this is all I getTorque Exporter 0.9
Using blender, version 241
Using unaccelerated math code, performance may be suboptimal
**************************
Processing Scene...
Cleaning Preference Keys
Exporting...
Finished.
Doesnt say where it goes...
#3
06/26/2006 (6:21 pm)
Did you make a Shape and Detail32 parent object?
#4
But still a little problem, it exports but when I try loading it up, the model doesnt appear.
Am I parenting the nodes wrong?
06/26/2006 (7:08 pm)
@Christopher- Thanks, I did parent them but I FORGOT to parent the Shape node the mesh and now it exports.But still a little problem, it exports but when I try loading it up, the model doesnt appear.
Am I parenting the nodes wrong?
#5
So you have a structure like this (Check out the Outliner window to see the list in Blender)
Shape (parent of)
{
Detail32 (parent of your armatures & models to render),
Col0 (parent of a simple box type object that encompases your model to create a collision box while in the Torque Engine)
}
Then export! There's more to getting a complete model in the game .. and there are plenty of tuts on it... good luck. My explaination might be pretty bad so here's a link for a video tut that will probably explain things a little bit better.
www.garagegames.com/mg/forums/result.thread.php?qt=31722
And here for more video tuts
www.rstralberg.com/blendertuts.html
06/29/2006 (11:58 pm)
I just started exporting to DTS in blender also - make sure you have parenting set up properly. To set up your model for exporting you must create an empty object and name it "Shape" - then you have to make two more empty objects as children to the "Shape" object. This basically tells the exporter exactly what you're trying to export - anything that isn't a child of "Shape" will not be exported. So you have a structure like this (Check out the Outliner window to see the list in Blender)
Shape (parent of)
{
Detail32 (parent of your armatures & models to render),
Col0 (parent of a simple box type object that encompases your model to create a collision box while in the Torque Engine)
}
Then export! There's more to getting a complete model in the game .. and there are plenty of tuts on it... good luck. My explaination might be pretty bad so here's a link for a video tut that will probably explain things a little bit better.
www.garagegames.com/mg/forums/result.thread.php?qt=31722
And here for more video tuts
www.rstralberg.com/blendertuts.html
#6
So you have a structure like this (Check out the Outliner window to see the list in Blender)
Shape (parent of)
{
Detail32 (parent of your armatures & models to render),
Col0 [i](parent of a simple box type object that encompases your model to create a collision box while in the Torque Engnie)
}
Then export! There's more to getting a complete model in the game .. and there are plenty of tuts on it... good luck. My explaination might be pretty bad so here's a link for a video tut that will probably explain things a little bit better.
www.garagegames.com/mg/forums/result.thread.php?qt=31722
And here for more video tuts
www.rstralberg.com/blendertuts.html
06/30/2006 (12:01 am)
I just started exporting to DTS in blender also - make sure you have parenting set up properly. To set up your model for exporting you must create an empty object and name it "Shape" - then you have to make two more empty objects as children to the "Shape" object. This basically tells the exporter exactly what you're trying to export - anything that isn't a child of "Shape" will not be exported. So you have a structure like this (Check out the Outliner window to see the list in Blender)
Shape (parent of)
{
Detail32 (parent of your armatures & models to render),
Col0 [i](parent of a simple box type object that encompases your model to create a collision box while in the Torque Engnie)
}
Then export! There's more to getting a complete model in the game .. and there are plenty of tuts on it... good luck. My explaination might be pretty bad so here's a link for a video tut that will probably explain things a little bit better.
www.garagegames.com/mg/forums/result.thread.php?qt=31722
And here for more video tuts
www.rstralberg.com/blendertuts.html
Torque Owner Jimomighty