Game Development Community

Fading Sun

by Gordon Marsh · in Torque Game Engine · 06/26/2006 (6:34 am) · 0 replies

Hi,

I am adapting a mission file that incorporates the sun fading to darkness. To keep the sun bright for terrain editing purposes I assume I need to change the mission file fxSunLight section, but have had no luck by changing "fadetime" to 0.0.

What settings need to be changed to keep the sun bright???

Thanks,

TheGords