Game Development Community

Texture "Seams

by Mark Dynna · in Torque Game Engine Advanced · 06/25/2006 (7:34 pm) · 5 replies

Has anyone else encountered problems with "seams" in the terrain texture? I'm creating the TQT from one large JPG file so I wouldn't think I would have problems like this. There seams to be areas where the texture doesn't line up properly. For the record I created the texture using L3DT. Both the texture and the heightmap are using a tree depth of 8. I'm wondering if anyone else has seen and/or solved this issue.
visions.game-server.cc/Upload/texture_seam.png

#1
06/26/2006 (1:25 pm)
While you use a single texture for the overall map, part of how Atlas works is that it chunks up both your geometry and your textures into smaller areas for LOD management, which are then streamed from the disk as appropriate for your current view.

The new Atlas2 terrain has cleaned up quite a bit of underlying issues/bugs in the original model, and hopefully will clean this one up as well.
#2
06/26/2006 (2:09 pm)
Sounds good. I guess I'll wait for Atlas2's release before making any radical adjustments.

As a side note, can you see how "pointy" the terrain is in the picture? TGE had a function that would "smooth" your terrain features for you? Is is included or will it be included in TSE? Is there anything I can do to help this right now?
#3
06/26/2006 (2:41 pm)
Someone will hopefull jump in if im wrong but I belive you can attack the atlas shader files and accieve almost anylook...you can do anything if you know how to code it and recompile the engine...but I have fooled with the shaders i mentioned to make the effect less noticable...I believe Vincent, the guy that wrote Huge Terrain Creator, has a resourse that does implement a 3.0 shader that IMO looks better than what comes from the CVS but take alook...hope it helps
#4
07/02/2006 (11:56 am)
Yup, known issue and one I spent a lot of time doing R&D on solutions for for Atlas2. They're all a bit painful but the end results are nice!

It's pointy because you have a coarse tesselation. Try turning down the error.
#5
07/02/2006 (12:04 pm)
It's pointy even with higher polygon amounts (and lower error level), Ben.

Looking forward to trying out Atlas 2 btw. Looks nice.