Texture "Seams
by Mark Dynna · in Torque Game Engine Advanced · 06/25/2006 (7:34 pm) · 5 replies
Has anyone else encountered problems with "seams" in the terrain texture? I'm creating the TQT from one large JPG file so I wouldn't think I would have problems like this. There seams to be areas where the texture doesn't line up properly. For the record I created the texture using L3DT. Both the texture and the heightmap are using a tree depth of 8. I'm wondering if anyone else has seen and/or solved this issue.


#2
As a side note, can you see how "pointy" the terrain is in the picture? TGE had a function that would "smooth" your terrain features for you? Is is included or will it be included in TSE? Is there anything I can do to help this right now?
06/26/2006 (2:09 pm)
Sounds good. I guess I'll wait for Atlas2's release before making any radical adjustments.As a side note, can you see how "pointy" the terrain is in the picture? TGE had a function that would "smooth" your terrain features for you? Is is included or will it be included in TSE? Is there anything I can do to help this right now?
#3
06/26/2006 (2:41 pm)
Someone will hopefull jump in if im wrong but I belive you can attack the atlas shader files and accieve almost anylook...you can do anything if you know how to code it and recompile the engine...but I have fooled with the shaders i mentioned to make the effect less noticable...I believe Vincent, the guy that wrote Huge Terrain Creator, has a resourse that does implement a 3.0 shader that IMO looks better than what comes from the CVS but take alook...hope it helps
#4
It's pointy because you have a coarse tesselation. Try turning down the error.
07/02/2006 (11:56 am)
Yup, known issue and one I spent a lot of time doing R&D on solutions for for Atlas2. They're all a bit painful but the end results are nice!It's pointy because you have a coarse tesselation. Try turning down the error.
#5
Looking forward to trying out Atlas 2 btw. Looks nice.
07/02/2006 (12:04 pm)
It's pointy even with higher polygon amounts (and lower error level), Ben.Looking forward to trying out Atlas 2 btw. Looks nice.
Torque 3D Owner Stephen Zepp
The new Atlas2 terrain has cleaned up quite a bit of underlying issues/bugs in the original model, and hopefully will clean this one up as well.