Game Development Community

Commercial EULA for Torque

by nibbuls · in General Discussion · 06/25/2006 (12:10 am) · 2 replies

I was under the impression that the commercial license allowed for distribution of the source to every person in the 'entity'.

What advantage is there to purchase the commercial license, then, if you have to buy a $500 license for every programmer? Does the license remain under the ownership of the entity--is that the only benefit?

#1
06/25/2006 (2:06 am)
Hi nibbuls,

A commercial licence doesn't let you share the source code. It's still a per-programmer license.

So what are the benefits?

For me, one of the biggest, is the ability to make more than games with Torque. Educational products, training apps, simulation software, kiosks, utilities, product viewers, etc. are all available to commercial licencees. Also, commercial users are allowed to use Torque in their contract work. That's another important one for me. In addition, commercially developed Torque apps are not required to display the Garage Games or Torque logos. Again, this might be good for educational and professional settings where mentioning games of any sort might send the wrong message.

I'm sure I'm leaving out some of the benefits, but that's all I can think of at this hour.

Aaron E.
#2
06/25/2006 (3:37 am)
Hi Nibbuls,

I was the one to respond to your thread on GameDev about the commercial license.
You really should search the forums, the information is all there and this is a worry of many that has been asked alot. They are a bit old though so I'll go ahead.

These are the advantages that I can remember off the top of my head:

1. Entities that make more than $250,000 annually cannot use the indie license.
2. You cannot make non-games with the indie license.
3. If you as a company would purchase a number of Commercial licenses, that means the licenses stay within the company, and do not move with the programmer.
4. Indie requires you to show a GarageGames logo in your game.

The rest are easily spotted if you read the EULA, or wait for someone else to fill in.