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TGB-PRO - ImageMap Builder Attempt Cores TGB

by Rodney Rindels - Torqued · in Torque Game Builder · 06/23/2006 (4:56 pm) · 4 replies

File Size: 742,680 bytes
Dimensions: 2048 x 2048 <--closest POT Square Image I could do to get my FULL set in.

I was just testing something, so I had a huge sprite sheet, normally I would break it down into smaller sizes.

But!

I didn't even tell TGB to load it, just selecting it cores TGB with an error alloc too large, increase frame size!

Assert Thrown at frameallocater.h @ 76

This should be trapped I would think....and not core the product.

if you would like the image that caused it .. I took the liberty of uploading it to my webserver for your viewing pleasure.

carapace.servehttp.com/capicu/images/minerWorking.png

#1
06/24/2006 (6:31 pm)
What is "cores". In over 20 years of game development I have never heard it used.
#2
06/24/2006 (7:01 pm)
Sorry Jeff, coring is more of a unixy term, representative of the App crashing. I should have just said Crashes.. 20 years of unix programming embeds terminologies in your head. On unix when certain apps crash, they present "core" files that you can then use to help make deterministic reasoning on why the app "crashed"
#3
06/24/2006 (7:53 pm)
Is that what a "core dump" is?