Two terrains in single map...possible?
by Jake Massie · in Torque Game Engine · 06/23/2006 (7:42 am) · 5 replies
I'm trying to simulate a cavern by adding a second terrain block and then raising it high above the original terrain and then inverting it. I can add a second terrain to the map easily but it appears to be locked to the same height and orientation of the original terrain no matter what I do.
Am I missing something or am I SOL as far as doing this?
EDIT: This is in in TGE 1.3
Am I missing something or am I SOL as far as doing this?
EDIT: This is in in TGE 1.3
About the author
#2
06/27/2006 (5:59 am)
Just guessing, but couldn't you simulate cavern by inserting a terrain-looking Interior on top of the terrain?
#3
11/08/2006 (5:23 am)
Terrain looking interior will be a lot processor intensive. I think no matter how ,there is always 1 terrain that be above or below or any ways.
#4
However there is no accurate collision detection. The best you can hope for on that is to build collision meshes onto the 'terrain' patch.
Again, this may not meet your needs, but it is another option to consider.
11/08/2006 (6:08 am)
This may not work for you, but I've had some good results importing 256x256 heightmap terrain meshes from Bryce and using them as cavern patches. They look nice and are easy to work with/make LODs for, etc. However there is no accurate collision detection. The best you can hope for on that is to build collision meshes onto the 'terrain' patch.
Again, this may not meet your needs, but it is another option to consider.
#5
12/31/2006 (2:43 pm)
Are these dts shapes then? I'm interrested to see how that looks. Do you have any screenshots? And i'm guessing the collision detection is created with collision shapes? I use 3ds max for some caves but i'm not to happy with the result.
Torque Owner Stefan Lundmark
However, try to searching the forums next time - this question has been asked alot.
Without going into much detail, you cannot make two terrains living in the same mission, and it's not trivial to add this functionallity to Torque.
Edit:
Let me also add that if this feature is important to you, you should take a look at Atlas in TSE. It does exactly what you request.