Game Development Community

Shadow generation

by Riccardo Berta · in Torque Game Engine · 06/23/2006 (1:11 am) · 2 replies

I need to know how Torque can cast shadows for DTS objects.
How is collision box used?

Thanks

#1
06/23/2006 (6:26 am)
Hello,

If you integrate the TLK code into your TGE app, then you should get DTS shadows. If you want to get it working on your own, it will take a bit of coding. Your best bet in this case might be to look for threads by Melv May regarding shadows. I don't have the links handy right now, but hopefully that will get you started.

Also, when a shadow is cast onto a DTS shape, it is really cast onto that shape's collision box.

I hope that helps,

Aaron E.
#2
06/26/2006 (12:32 am)
Thank you Aaron, but I would know why without collision box shadows are not shown and with collision box otherwise yes.
How is the collision box used from the engine?