Game Development Community

Interfacing Suggestions thread

by dsfsd · in Artist Corner · 06/22/2006 (7:08 pm) · 6 replies

Going to start the ball on something that I think is important, User Interface stuff. So far, very awesome, but of course I find myself doing something here or there which may be better, and I figured I'd offer "suggestions".

#1

In 3DS Max, you have "Angle Lock" as a Toggle, What this does is when you go to rotate an object, and if it's activated, it locks the rotation amount by a set degree, I think the default is 5'. So it snaps to 0,5,10,15,20,25,etc when rotating. This way you don't get very random angles when rotating like 33.69156' (which is also good sometimes), but that is why it's a sweet little toggle.

#2

Shift + Drag = Clone Selection

This is seriously like the life blood of my work-flow (cloning). I clone more than I probably make original brushes. This would be super sweet.

I plan to really get into constructor with Beta 2, I spent an hour with it tonight learning more about it. VERY awesome stuff!!

#1
06/22/2006 (7:10 pm)
#3

WSAD Navigation (Free floating camera)

I haven't dug too deep, but WSAD style Free Camera stuff is extremely helpful with Level Design stuff. :)
#2
06/22/2006 (9:25 pm)
I have to second the call for a free flying camera like what you get in the Mission Editor. In fact i would go as far as to say that with a free flying camera and a simple speed control for it, you do not need any other camera controls in the perspective 3d view. You can do everything you want with a free flying camera and it is 1000% more intuitive.
#3
06/23/2006 (12:12 am)
WASD camera is a priority to get in before 1.0 (it has been tasked to Tom but he may have his hands full with Undo for a while).
#4
06/25/2006 (6:08 pm)
I second the WASD. I love it in the other editors and this one is taking some getting used to without it.

Keep up the great work guys.
#5
06/25/2006 (6:26 pm)
I think WASD needs to go in just to stop Matt and myself looking like idiots for placing our fingers on the WASD keys when hitting F5 ;-)

T.
#6
07/01/2006 (10:25 pm)
Greetings!

Tim:

#1
In the Preferences Form there is a Rotation Amt value that you can change that represents the number of degrees rotated per pixel moved by the mouse. You should be able to change that to whatever you'd like to rotate in fixed amounts. Also if you hold down the SHIFT+CTRL keys with the Axis Gizmo you'll get a (currently hardcoded) rotation step of 15 degrees.

One issue at the moment is that this rotation is added to whatever is there before. So if a brush was already rotated about the z-axis by 33.69156 degrees and then you rotate it with the Axis Gizmo or Rotate Single Axis tool by 5 degrees then you'll end up with a 38.69156 degree final rotation. This has its uses but what you'd probably like is for the final, absolute rotation to finish on a multiple of your rotation amount. Do I have that correct?

#2
I'd recommend you check out the Beta 4 notes:
tdn.garagegames.com/wiki/Constructor/Beta4Changes#Axis_Gizmo_Drag_Duplication
:o)

#3
A free floating camera is on its way to supplement the current orbit camera.

- Dave