Game Development Community

Elevator Animation, Help Needed

by Roland Orr · in Artist Corner · 06/21/2006 (3:25 pm) · 5 replies

Ok, as the title says i am trying to have an elevator that works.

I created the Dts file, and the animation dsq files. I am trying to setup a trigger that will, once the player enters it it calls a function that plays the elevator going up or down. now the trigger is not working, but that is a seperate issue.

WHat i am wondering is how do i get a elevator type animation. am i stuck using 2 seperate objects and scripting the animation ? or how would i get eht dsq's to work?

#1
06/21/2006 (3:34 pm)
One animation played, stopped and reversed.

but how are you going to handle the interaction with the player and other objects?
or is this just a visual object?
#2
06/21/2006 (6:47 pm)
It has to interact with the player in a manner, where when the player enters the lift it will eiter go up or go down depending on it's current position. the problem is that when i try to test the animations (works prefectly in TS Pro) it tells me unknown command on: setActionThread
#3
06/21/2006 (7:16 pm)
I just realized i was using the wrong command, should be using playThread();

but i still get hte same Unknown command error.
#4
06/22/2006 (5:08 am)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=44667
#5
06/22/2006 (12:18 pm)
Ok finally got it so that the animation sequences work. Now the trick is to be able to get the player to 'ride' the lift.

Any one have any ideas?