Elevator Animation, Help Needed
by Roland Orr · in Artist Corner · 06/21/2006 (3:25 pm) · 5 replies
Ok, as the title says i am trying to have an elevator that works.
I created the Dts file, and the animation dsq files. I am trying to setup a trigger that will, once the player enters it it calls a function that plays the elevator going up or down. now the trigger is not working, but that is a seperate issue.
WHat i am wondering is how do i get a elevator type animation. am i stuck using 2 seperate objects and scripting the animation ? or how would i get eht dsq's to work?
I created the Dts file, and the animation dsq files. I am trying to setup a trigger that will, once the player enters it it calls a function that plays the elevator going up or down. now the trigger is not working, but that is a seperate issue.
WHat i am wondering is how do i get a elevator type animation. am i stuck using 2 seperate objects and scripting the animation ? or how would i get eht dsq's to work?
#2
06/21/2006 (6:47 pm)
It has to interact with the player in a manner, where when the player enters the lift it will eiter go up or go down depending on it's current position. the problem is that when i try to test the animations (works prefectly in TS Pro) it tells me unknown command on: setActionThread
#3
but i still get hte same Unknown command error.
06/21/2006 (7:16 pm)
I just realized i was using the wrong command, should be using playThread();but i still get hte same Unknown command error.
#4
06/22/2006 (5:08 am)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=44667
#5
Any one have any ideas?
06/22/2006 (12:18 pm)
Ok finally got it so that the animation sequences work. Now the trick is to be able to get the player to 'ride' the lift.Any one have any ideas?
Torque Owner Badguy
but how are you going to handle the interaction with the player and other objects?
or is this just a visual object?