Multiple dts sharing skeleton?
by Thak · in Artist Corner · 06/21/2006 (1:45 pm) · 21 replies
Hey All,
I've been looking and cant find an answer to my query. I am no programmer but I would still welcome any coding info in this thread if applicable.
So heres the predicament:
I would want to have a Human Model with interchangable heads.
I would not want to use mountnodes. Neither do I want to create a dts with hidden meshes that can be turned on and off.
What I would like to have is :
1 skeleton with the animations.
1 Body Mesh (1dts) that is animated by the skeleton
and a couple of head meshes(each a separate dts) that also share the same skeleton and animations.
Is this possible? Or rather how if not in the out-of-the-box-TGE?
Thanks and regards
Mark
I've been looking and cant find an answer to my query. I am no programmer but I would still welcome any coding info in this thread if applicable.
So heres the predicament:
I would want to have a Human Model with interchangable heads.
I would not want to use mountnodes. Neither do I want to create a dts with hidden meshes that can be turned on and off.
What I would like to have is :
1 skeleton with the animations.
1 Body Mesh (1dts) that is animated by the skeleton
and a couple of head meshes(each a separate dts) that also share the same skeleton and animations.
Is this possible? Or rather how if not in the out-of-the-box-TGE?
Thanks and regards
Mark
About the author
Torque Owner Thak
I would like to hear from more people on the subject.
-Noone has yet been able to have 2 or more dts share the same bone-rig?
-What other techniques have you guys tried?
-Anyone have some more good links to ressources that would fit what we are trying to do?
Cheers
Mark