Game Development Community

Multiple dts sharing skeleton?

by Thak · in Artist Corner · 06/21/2006 (1:45 pm) · 21 replies

Hey All,

I've been looking and cant find an answer to my query. I am no programmer but I would still welcome any coding info in this thread if applicable.

So heres the predicament:

I would want to have a Human Model with interchangable heads.
I would not want to use mountnodes. Neither do I want to create a dts with hidden meshes that can be turned on and off.

What I would like to have is :
1 skeleton with the animations.
1 Body Mesh (1dts) that is animated by the skeleton
and a couple of head meshes(each a separate dts) that also share the same skeleton and animations.

Is this possible? Or rather how if not in the out-of-the-box-TGE?

Thanks and regards

Mark
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#21
06/27/2006 (11:58 am)
Shameless bump. ;)

I would like to hear from more people on the subject.
-Noone has yet been able to have 2 or more dts share the same bone-rig?
-What other techniques have you guys tried?
-Anyone have some more good links to ressources that would fit what we are trying to do?

Cheers

Mark
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