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Release: Projects don't work

by Michael Woerister · in Torque Game Builder · 06/21/2006 (12:47 am) · 10 replies

Repro:

Open the WhackAMole example project in a fresh install. Then try to open another project or to create a new one. TGB will restart but the project is not changed.

#1
06/22/2006 (10:18 am)
Are you still having this problem, is anyone else running into this problem?
#2
06/22/2006 (11:00 am)
Everything works as it should on the Mac version of TGB Release.
#3
06/22/2006 (12:01 pm)
As the title says this is in the release version of the game. Has there been a silent update?
#4
06/22/2006 (12:07 pm)
I didn't run into this Tuesday night I when played with it briefly after installing on XP.

All I did was open up the example projects and play them one after another. I do remember I started with the WhackAMole example.
#5
06/22/2006 (12:18 pm)
There is another very strange thing: Yesterday I created some image maps and animations with the editor. After restarting TGB all of these changes where gone but just the ones that I made during this session. I didn't bother much and just created the datablocks by hand in one of my script files. But now it gets really strange: When I ran TGB this morning the formerly disappeared managed datablocks where there again.
It might be that for some reason the managed datablocks.cs was properly updated but then the old dso-version of it was loaded. That's the only way I can imagine to explain this sort of behaviour.
#6
06/22/2006 (12:46 pm)
Ok, it seems to be some problem with the dso files. When I delete "common/preferences/prefs.cs.dso" before the restartInstance() call in LBProject::open() then it works fine.
#7
06/25/2006 (7:28 pm)
I've never had this problem, and I've opened/created three different projects in the new release. I started with a custom project, then did FishGame, then a Feature Tutorial on datablocks, and then Whack a Mole - if order makes any difference.

Incidentally - and slightly off topic - is there an error in the WAM tutorial? My datablock isn't showing up in TGB level editor.
#9
03/02/2009 (8:18 am)
I'm getting the same problem with iTGB after opening the Behavior Shooter example for iPhone.

I'm running on a Mac Book Pro.

I had a fresh iTGB install, loaded Bahavior Shooter, tried to create a new project. iTGB refreshed itself but the project reloaded was behavior shooter, not my new project.

I tried showing the start page, and unchecking the "load last project" option. That didn't work either.

Any suggestions on settings in files which I could change or something?

#10
03/02/2009 (8:25 am)
I think the problem may somehow be related to the default (installed) TGB instance, and the copied folder iTGB not playing nicely side by side. Seems like the TGB settings are polluting the iTGB settings?