Count-em: 10 games released with TGB (or T2D)
by Alex Rice · in Torque Game Builder · 06/20/2006 (5:01 pm) · 6 replies
www.garagegames.com/products/torque/tgb/games/
Wow these are heady times :-) I am banning myself from the forums to start cranking on my prototype of Alien Eggz.
[edit: not banning myself permantly just for a while ]
Wow these are heady times :-) I am banning myself from the forums to start cranking on my prototype of Alien Eggz.
[edit: not banning myself permantly just for a while ]
About the author
#2
06/21/2006 (5:09 pm)
Except Saints and Sinners Bowling by Large Animal appears to be a TGE - 3d game not a TGB -2d game, from that 1 screenshot?
#3
06/21/2006 (9:27 pm)
Nope, that started as TGB with additional 3D capabilities added. Doesn't it make your brain hurt thinking through the genesis of that? :)
#4
06/21/2006 (9:35 pm)
Eh? that is interesting! Thanks Luke
#5
06/21/2006 (10:44 pm)
I just played Saints and Sinners for a while. What a nice looking game! Do you think the bowling pin physics are done with T2D? It sure looks like a 3d environment, but a lot of the gui components and particle effects sure looks like T2d. Just wondering ...
#6
06/22/2006 (1:29 am)
Totally guessing from having played it a bit, the physics are custom for the pins. I think it would be much easier to make 3D pin-specific physics than try to adapt T2D physics to it somehow. In any case, it is a great example of how TGB can nicely meld with (and probably speed up overall development of) titles that aren't completely 2D or fit entirelywithin TGB's core competencies.
Torque Owner yoko
I think it's the time ppl playing around it...