TGB Known Issues and bugs
by Matthew Langley · in Torque Game Builder · 06/20/2006 (11:35 am) · 2 replies
TGB Known Issues
Hey guys, we are launching TGB 1.1.0 today! Very exciting. We wanted to thank everyone for all their help throughout the Early Adopter period. It's been a fun ride, and having all the bug reports from the community has helped us make TGB the best it can be!
As with any software release though, we're ISVing a few bugs. We're going to be very open about all the known issues with TGB... and of course we'll keep updating TGB in the future, adding features, fixing bugs, handling usability issues, and improving it every way we can!
You can see the updated list of known issues here: tdn.garagegames.com/wiki/TGBKnownIssues ... the current list looks like so:
These are issues we currently know about TGB and plan to fix in future releases.
* t2dShape3D does not render in D3D mode.
* The load/save brushes dialog in the tile editor does not default to the correct extension (.bru).
* Tile layers are rotated 90 degrees in the object library.
* Options in the toolbar and preferences dialog are not synced.
* Undo/redo of camera changes does not update quick edit.
* Changing the camera position, then changing back to 0, 0 still loads the level with the previous position.
* Object tree resizing slowly reverts itself.
* 3D shapes render over gui elements drawn before them.
* Project resources dialog does not update properly when multiple resources are added/removed.
* Drop down list boxes and menus don't capture mouse up event after selections.
* Some Particle Effect properties are only saved to the effect file, not the level file.
* getDirectoryList requires 1 for the depth parameter to get a directory listing of the specified path whereas the Mac implementation only requires 0.
* Tile Layers reposition themselves to half their width and height when put at 0, 0
* When TGB is out of focus and you click the window to bring it back in focus, the editor handles the mouseclick as a control input (sometimes resulting in checkboxes getting clicked unexpectedly)
Forgot to mention: when loading the TDN page, if you are asked to login be sure to click the login link in the top right of your screen
Hey guys, we are launching TGB 1.1.0 today! Very exciting. We wanted to thank everyone for all their help throughout the Early Adopter period. It's been a fun ride, and having all the bug reports from the community has helped us make TGB the best it can be!
As with any software release though, we're ISVing a few bugs. We're going to be very open about all the known issues with TGB... and of course we'll keep updating TGB in the future, adding features, fixing bugs, handling usability issues, and improving it every way we can!
You can see the updated list of known issues here: tdn.garagegames.com/wiki/TGBKnownIssues ... the current list looks like so:
These are issues we currently know about TGB and plan to fix in future releases.
* t2dShape3D does not render in D3D mode.
* The load/save brushes dialog in the tile editor does not default to the correct extension (.bru).
* Tile layers are rotated 90 degrees in the object library.
* Options in the toolbar and preferences dialog are not synced.
* Undo/redo of camera changes does not update quick edit.
* Changing the camera position, then changing back to 0, 0 still loads the level with the previous position.
* Object tree resizing slowly reverts itself.
* 3D shapes render over gui elements drawn before them.
* Project resources dialog does not update properly when multiple resources are added/removed.
* Drop down list boxes and menus don't capture mouse up event after selections.
* Some Particle Effect properties are only saved to the effect file, not the level file.
* getDirectoryList requires 1 for the depth parameter to get a directory listing of the specified path whereas the Mac implementation only requires 0.
* Tile Layers reposition themselves to half their width and height when put at 0, 0
* When TGB is out of focus and you click the window to bring it back in focus, the editor handles the mouseclick as a control input (sometimes resulting in checkboxes getting clicked unexpectedly)
Forgot to mention: when loading the TDN page, if you are asked to login be sure to click the login link in the top right of your screen
About the author
Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.
Torque Owner Ian Poma