Tribes 2 scripting...
by Matthew Shapiro · in Torque Game Engine · 04/10/2001 (10:09 am) · 14 replies
Well since as far as i could tell V12 scripting will be pratically identicle to T2 scripting, but i can not ifnd one site that has a tutorial or even a reference to it. Can someone tlel me where i can find one?
thanks...
thanks...
#2
I've played around with this but it looks like it's not allowed in online games. I know the right hooks for single-player, but that code is not executed in the client for online play.
Oh well...
--Bryan
04/10/2001 (10:17 am)
I'd really like to see a lead indicator attached to every enemy :)I've played around with this but it looks like it's not allowed in online games. I know the right hooks for single-player, but that code is not executed in the client for online play.
Oh well...
--Bryan
#3
04/10/2001 (10:39 am)
I know there were some server admin mods and stuff like that but i can't find them...
#4
www.tribalwar.com/forums/forumdisplay.php?forumid=3
04/10/2001 (11:55 am)
This is the best link I've found so far for T2 scripting... You just have to put up with a little immatureity, but it can be helpful if you're patient:www.tribalwar.com/forums/forumdisplay.php?forumid=3
#5
I've been working on two scripts that were just released, one compleatly GUI related, and another related to the MP3 playing functions.
I may work on some simple tutorials for new scripters to look at, but overall a documentation of the scripting API is a bit more then any one of us scripters is up for. Mostly we hang out on IRC and bounce questions, theories, and insults off each other.
That's not counting the MOD scripters which I haven't dealt with much since early on in Tribes 1 due to a difference of opinion with on MOD team.
04/11/2001 (12:26 am)
Mostly there isn't any information out because the large majority of the scripters are getting a feel for the changes to the language.I've been working on two scripts that were just released, one compleatly GUI related, and another related to the MP3 playing functions.
I may work on some simple tutorials for new scripters to look at, but overall a documentation of the scripting API is a bit more then any one of us scripters is up for. Mostly we hang out on IRC and bounce questions, theories, and insults off each other.
That's not counting the MOD scripters which I haven't dealt with much since early on in Tribes 1 due to a difference of opinion with on MOD team.
#6
06/18/2001 (4:45 am)
Has anyone had any luck finding some scripting tuts? Any chance this is based off of a more popular script like Python?
#7
http://hosted.tribalwar.com/t2faq/
http://hosted.tribalwar.com/t2faq/oldfaq.html
06/19/2001 (2:35 am)
hope this helpshttp://hosted.tribalwar.com/t2faq/
http://hosted.tribalwar.com/t2faq/oldfaq.html
#8
I didn't realize how configurable the v12 is with scripts. It appears that a person can do almost anything with the game, directed by scripts--especially once you add the idea that new script functions can be created as well.
06/19/2001 (4:29 pm)
Yes, much--thank you.I didn't realize how configurable the v12 is with scripts. It appears that a person can do almost anything with the game, directed by scripts--especially once you add the idea that new script functions can be created as well.
#9
06/28/2001 (2:18 am)
now i have a scripting question, is t1 and t2 script the same or totally different
#10
T2 changed a few of the commands and added inheritance and better object refrencing (among other things)
I'd be inclined to compare T1 to T2 like C and C++
06/28/2001 (12:32 pm)
They are very close.T2 changed a few of the commands and added inheritance and better object refrencing (among other things)
I'd be inclined to compare T1 to T2 like C and C++
#11
06/28/2001 (12:56 pm)
edit
#12
06/28/2001 (1:00 pm)
edit
#13
scripts.tribalwar.com/vektor/
www.tribalwar.com/cowboy/cb.cgi?page=dts
06/28/2001 (1:01 pm)
grraarrr...scripts.tribalwar.com/vektor/
www.tribalwar.com/cowboy/cb.cgi?page=dts
#14
06/28/2001 (7:12 pm)
thank you
Torque 3D Owner Pat Wilson