Game Development Community

RC3 - Blending Component produces Wrong Numbers

by Rodney Rindels - Torqued · in Torque Game Builder · 06/17/2006 (4:55 pm) · 0 replies

To Replicate:

New Level
Build a new static sprite image map

drop t2dstatic sprite on scenegraph

go to the edit tab of the sprite.

adjust the blending colors using the QuickEditColorPicker

Note the Adjustment Numbers being like example

Example Red Color: -257514800128

similar results for other colors.