RC3 - Blending Component produces Wrong Numbers
by Rodney Rindels - Torqued · in Torque Game Builder · 06/17/2006 (4:55 pm) · 0 replies
To Replicate:
New Level
Build a new static sprite image map
drop t2dstatic sprite on scenegraph
go to the edit tab of the sprite.
adjust the blending colors using the QuickEditColorPicker
Note the Adjustment Numbers being like example
Example Red Color: -257514800128
similar results for other colors.
New Level
Build a new static sprite image map
drop t2dstatic sprite on scenegraph
go to the edit tab of the sprite.
adjust the blending colors using the QuickEditColorPicker
Note the Adjustment Numbers being like example
Example Red Color: -257514800128
similar results for other colors.