Pulling Latest Source vs. Using Downloaded... 1.4
by Thomas Blom · in Torque Game Engine · 06/16/2006 (2:21 pm) · 2 replies
Hello,
I've recently purchased/downloaded TGE 1.4.
I'm about to start writing code against it, and wonder
a) Is the source released in the downloadable/installable zip pretty up-to-date, or are there good reasons to pull the latest from an online repository?
b) If I pull, is there a subversion host for this, or must I use cvs (ugh).
c) If there is no subversion host (why not?!), I'll likely want to use TortoiseCVS. But I already have TortoiseSVN installed and use it. Do these play nice together?
Thanks,
Thomas Blom in Austin, TX
I've recently purchased/downloaded TGE 1.4.
I'm about to start writing code against it, and wonder
a) Is the source released in the downloadable/installable zip pretty up-to-date, or are there good reasons to pull the latest from an online repository?
b) If I pull, is there a subversion host for this, or must I use cvs (ugh).
c) If there is no subversion host (why not?!), I'll likely want to use TortoiseCVS. But I already have TortoiseSVN installed and use it. Do these play nice together?
Thanks,
Thomas Blom in Austin, TX
#2
06/16/2006 (2:41 pm)
Is there a trac-like app at some url that I can use to view the change log so that I can see specifically what changes/bug-fixes have been implemented since 1.4?
Torque 3D Owner Thanhda Tie
Digital Shock Inc.