Game Development Community

Pulling Latest Source vs. Using Downloaded... 1.4

by Thomas Blom · in Torque Game Engine · 06/16/2006 (2:21 pm) · 2 replies

Hello,

I've recently purchased/downloaded TGE 1.4.

I'm about to start writing code against it, and wonder

a) Is the source released in the downloadable/installable zip pretty up-to-date, or are there good reasons to pull the latest from an online repository?

b) If I pull, is there a subversion host for this, or must I use cvs (ugh).

c) If there is no subversion host (why not?!), I'll likely want to use TortoiseCVS. But I already have TortoiseSVN installed and use it. Do these play nice together?

Thanks,
Thomas Blom in Austin, TX

#1
06/16/2006 (2:37 pm)
Use WinCVS, and no there is no svn. there are smaller updates available, but if your just starting off. i suggest just sticking with the stable 1.4.0 code.
#2
06/16/2006 (2:41 pm)
Is there a trac-like app at some url that I can use to view the change log so that I can see specifically what changes/bug-fixes have been implemented since 1.4?