Considering TGE, need answers
by Saul C. · in General Discussion · 06/16/2006 (1:36 pm) · 32 replies
Hello! I am considering purchasing the Torque Game Engine (Indie Game License) but I need some answers first. So far, TGE looks like the very best of game engines out there, I just want to make sure.
These are the questions:
1. Can you program blood and gore?
2. Are there good physics and AI components?
3. Is there a fur engine, like the water engine?
4. Does the engine include a modeling tool for characters (the player, enemies, etc.)?
5. Can you create vehicles that you can enter and weapons you can pick up?
Thanks!
These are the questions:
1. Can you program blood and gore?
2. Are there good physics and AI components?
3. Is there a fur engine, like the water engine?
4. Does the engine include a modeling tool for characters (the player, enemies, etc.)?
5. Can you create vehicles that you can enter and weapons you can pick up?
Thanks!
#22
What kinds of snapshots do you want to take and in what apps? In Torque, you can just hit CTRL + P and it will take a snapshot for you (in .png format). Or you can always just hit the Print Scrn key and save it in Paint. Another option is to get Fraps and record videos of your games or take pics of them.
I hope that helps.
Aaron E.
06/21/2006 (1:09 pm)
Saul,What kinds of snapshots do you want to take and in what apps? In Torque, you can just hit CTRL + P and it will take a snapshot for you (in .png format). Or you can always just hit the Print Scrn key and save it in Paint. Another option is to get Fraps and record videos of your games or take pics of them.
I hope that helps.
Aaron E.
#23
06/21/2006 (1:12 pm)
Thanks a ton! That helps a lot.
#24
Thanks,
Saul
06/21/2006 (1:22 pm)
I was wondering... is it possible to program good games with TGE with almost no knowledge of C++ or other programing languages? Will the games still be good, but just take longer to make?Thanks,
Saul
#25
no.
it's definitely possible to *design* good games and make mock-ups of good games,
and it's also possible to program mediocre games with almost no knowledge of programming,
but if you want quality programming you need a quality programmer.
06/21/2006 (1:28 pm)
Quote:
is it possible to program good games ... with almost no knowledge of ... programing languages?
no.
it's definitely possible to *design* good games and make mock-ups of good games,
and it's also possible to program mediocre games with almost no knowledge of programming,
but if you want quality programming you need a quality programmer.
#26
Crazy talk bud.
developing software is a programmers job.
we dont have construction workers do it.
but on that note we do have programmers that can do construction.
that does not mean a construction worker can make games.
if you have a construction worker that can make games..
he is not a construction worker, he is a programmer.
and also on that note, I have decided to become a Doctor.
specializing in Brain Surgery!
so if you know anyone that needs some work done let me know.
I'm looking to increase my portfolio.
I'm interested in a little bit of trial and error methodology.
but to be serious, you really should consider getting some programming done to make any software games.
be it by you or someone who has already learned how.
06/21/2006 (1:30 pm)
Without almost no knowledge of programming?Crazy talk bud.
developing software is a programmers job.
we dont have construction workers do it.
but on that note we do have programmers that can do construction.
that does not mean a construction worker can make games.
if you have a construction worker that can make games..
he is not a construction worker, he is a programmer.
and also on that note, I have decided to become a Doctor.
specializing in Brain Surgery!
so if you know anyone that needs some work done let me know.
I'm looking to increase my portfolio.
I'm interested in a little bit of trial and error methodology.
but to be serious, you really should consider getting some programming done to make any software games.
be it by you or someone who has already learned how.
#27
Should be possible, if you could think it up withing the Stock configuration.
You can adjust, Sky,Ground, Water, Players, add in Building etc without any C++.
06/21/2006 (1:31 pm)
Your Game design would have to be within the confines of the TGE as it stands, no C++ MODS.Should be possible, if you could think it up withing the Stock configuration.
You can adjust, Sky,Ground, Water, Players, add in Building etc without any C++.
#28
06/21/2006 (1:37 pm)
Do the books by Ken Finny (3D Game Programing All-In-One & Advanced 3D Game Programing All-In-One) give you what you need to do the functions for the game(s), like if the bullet hits someone then life= -10?
#29
if all you want to do is make something simple and get your feet wet.
then you are on the right track.
Ken Finney's book will do that and more.
but also I will mention that the script code to perform that is already in place.
what you should do is examine the scripts included for the fps demo.
and play and tweak them till your heart is content.
06/21/2006 (1:39 pm)
Honestly Saul,if all you want to do is make something simple and get your feet wet.
then you are on the right track.
Ken Finney's book will do that and more.
but also I will mention that the script code to perform that is already in place.
what you should do is examine the scripts included for the fps demo.
and play and tweak them till your heart is content.
#30
06/21/2006 (1:44 pm)
If I wanted to learn more about C++ so I could make a good game... what resources do you recommend?
#31
Linux.
OpenSource.
but first start with the first link at the basics.
06/21/2006 (1:47 pm)
Here is a good one.Linux.
OpenSource.
but first start with the first link at the basics.
#32
06/21/2006 (2:08 pm)
There are a lot of good C++ resources for TGE submitted by the comunity but yea I think you would be hard pressed to have a good original game without modifications yourself. Best way of learning is doing though :)
Torque Owner Saul C.