Game Development Community

A Poll: Who uses T2D

by James Ford · in Torque Game Builder · 06/15/2006 (7:25 pm) · 31 replies

Are you a hobbyist ?
A student using t2d to create a portfolio?
Making a demo to present to a company using t2d?
A part-time indy game-maker using t2d?
A full-time Indy game-maker using t2d?
A game-industry employee using t2d?
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#1
06/15/2006 (7:26 pm)
Btw, I'm a student using t2d to create a portfolio
#2
06/15/2006 (9:38 pm)
Hobbyist - Absolutely always will be this is what I do for my hobby.
Student - In the sense that I still learn something new everyday.
Making a Demo - Demo / Prototypes I live for.
Part Time Indy - Part of the Time I work on my Game.
Full Time Indy - I work part time 8 hours a day. so is that full time?
A game industry employee -- hum .. I work for a company writing a game... so sure.

All of the above.
#3
06/15/2006 (11:52 pm)
I second that. Except, I'm not working for a company making a game. :)

EDIT: Er, I'm not working for a company who's making a game. Whatever, I'm not in the game industry, lol.
#4
06/16/2006 (7:50 am)
I am a hobbyist and part-time indie game maker using t2d and tge.
#5
06/16/2006 (10:06 am)
I'm a hobbyist and a student.
#6
06/16/2006 (11:24 am)
Same as Loren (exams rule me at the moment though :( shouldnt spend so much time on these forums!)
#7
06/16/2006 (12:21 pm)
I'm doing this for a hobby. ;)
#8
06/16/2006 (1:17 pm)
@melv. - Kinda like saying Michael Jordon played a little street ball.
#9
06/16/2006 (2:05 pm)
None of above.

Student (Msc) using T2D for scientific research on AI
#10
06/16/2006 (2:24 pm)
60% of the time I'm full time. I consider myself a hobbyist until I finish a game..
#11
06/16/2006 (3:26 pm)
Part-time indy working on 1st game. in other words, hobbyist :-)
#12
06/16/2006 (3:53 pm)
I am a full-time game developer NOT using TGE / TGB.

In addition to that, I'm a part-time indie game-maker using TGE and exploring possibilities using TGB.

I'd say I'm a hobbyist... since I kinda break-even on the game development side of things. But then I write games for a living, and in my spare time, I write games for fun.... that makes me sound kind of insane. Which may be accurate, but I still want to fight that perception.
#13
06/16/2006 (4:02 pm)
Another student here and hobbyist. Let's see if that changes some time :)
#14
06/16/2006 (4:12 pm)
Full time game developer, part of a team of 4 (two programmers, two artists) just starting to work with Torque.
#15
06/16/2006 (4:30 pm)
Hobbyist, student, and artist.
#16
06/16/2006 (4:58 pm)
Jay,

Don't fight insanity, man. Embrace it. The world is so much more fun when you're completely nuts.

Just for relevance, I'm full time indie.

T.
#17
06/16/2006 (5:50 pm)
Game-industry employee (unrelated to torque), uses TGB/t2D in free time as a hobby, hopefully will result in making something worth selling/self-publishing somehow... although the game-industry part kinda soaks up time :D
#18
06/17/2006 (9:05 am)
Ezra, other game-industry employees, if you dont mine.. what company/location/game are you working on/for/at?
#19
06/18/2006 (10:27 am)
I'm at Monolith, up in Washington outside of Seattle, the project I'm on is a spiritual successor to FEAR, but that's pretty much all we're allowed to say lol

Also, using t2d to make a portfolio, thats a great idea, I'm curious, are you using it to actually make an interactive portfolio, or material for a portfolio? I had made an interactive portfolio when I was finishing school, using Macromedia Director... if only TGB had been around then :)
#20
06/18/2006 (11:59 am)
I just meant Im making some actually-working-simple-games to put in a future portfolio; I'm not useing t2d to actually make "a" portfolio.

But I suppose when the time comes It might be better to have somekindof frontend instead of just burning some files to a CD.

If all the games on the portfolio were made in t2d (which they probably will be), then you could just have a GUI setup that just loads a different level and executes the script files for that game, sweet!
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