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Direct X Models produces in 3DS Max

by Neil King · in Artist Corner · 12/08/2000 (5:24 am) · 2 replies

Well, this is my first message to this forum, so i will try to be as detailed as possible. I have been creating my game worlds etc. using 3D Studio Max r3.1, however when i export the model in any format, (.x, .3ds converted to .x using conv3ds) etc. the model does not display within my engine. the vertext data exists, texture maps loaded and in memory ll is OK, however the viewport doe not display the object. I have a feeling that it is to do with the unit settings in 3ds max as i have imported several models created by third parties and they display fine. Does anybody have any tips for creating direct X / Open GL eportable models within 3ds max r3.1 ?

This has been doing my head in for months!! and is seriously hampering the development of my engine!!!!!!

thanks

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#1
12/17/2000 (11:56 am)
I don't have direct experience of this problem, however one technique to overcome this is to modify the code in your engine which loads models to enable it to transform the model into a unit height model with the origin at 0,0,0). From there you can also allow a parameter to describe the dimension of your models when loaded, allowing you to change the size of a model outside of a 3d package.
#2
03/19/2001 (1:41 am)
Hi,

the solution to your problem is simple: 3D Exploration.
Create your models with MAX and save'em. Just load the models with 3D Exploration and save them as X files. Everything should work now. You can also center the object with 3DExp and so on. There are many options!

That's the way we do it and it works.

But if you don't use the dx functions to render x files, the problem can be anywhere. There are many ways to draw a black screen in d3d :)