How to incsrease your mission area without the warp!
by Hugo Queiriga · in Torque Game Engine · 04/11/2002 (6:30 pm) · 2 replies
How can i increase it with out the terrain warping itselft let me explaing!
i need to have 2 terrains at the opposite sides
|-------- ---------- --------- Land 1
| ------ ----------
|
|
|//sea
|
|<<--players may not leave pass that line
| //same on opposite
|
|-------- ---------- --------- Land 2
------ ----------
Now as you see i need it to take a leat 2 minutes to go from one terrain to another, so for i only got it to 20 secs, so how can i increase the mission are or the area before it gets cloned.
Also, how can i had lets say e.g, the waypoints someone did for the racing mod, where can i get some info on these(wait i found it by searching) but still nedd some help to improve it.
But main question of this post is how to increase the terrain without it starting repeat itself.
i need to have 2 terrains at the opposite sides
|-------- ---------- --------- Land 1
| ------ ----------
|
|
|//sea
|
|<<--players may not leave pass that line
| //same on opposite
|
|-------- ---------- --------- Land 2
------ ----------
Now as you see i need it to take a leat 2 minutes to go from one terrain to another, so for i only got it to 20 secs, so how can i increase the mission are or the area before it gets cloned.
Also, how can i had lets say e.g, the waypoints someone did for the racing mod, where can i get some info on these(wait i found it by searching) but still nedd some help to improve it.
But main question of this post is how to increase the terrain without it starting repeat itself.
#2
www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=4474
.. well, it's still alpha, but it will eventually support what you need. :) Gimme a few more weeks with it.
--Bryan
04/12/2002 (7:42 am)
The solution to all your ills:www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=4474
.. well, it's still alpha, but it will eventually support what you need. :) Gimme a few more weeks with it.
--Bryan
Torque 3D Owner Frank Bignone
Darkhand Studio