Game Development Community

DTS node support

by Thomas Pereira · in Torque Game Builder · 06/14/2006 (5:38 pm) · 0 replies

Well, after finding there is no support for this in the getting started forums, I figured this would be a good feature to include in the future. From what I understand, nodes are the method used to customize dts shapes by allowing attatchment of other dts objects as well as giving the engine coordinates for things like projectiles leaving a gun. I findthat system to be crucial if you plan on using 3d shapes in TGB.

In addition, considering the engine is 2d, being able to attatch 2d objects to nodes in a DTS would allow for some interesting effects for both particles and other objects.

I hope what I just said makes some sense. If what I just described IS already possible...by all means, let me know =). Thank you.