Game Development Community

Platformer Tilemap Clamp issues

by Sam M · in Torque Game Builder · 06/14/2006 (3:22 pm) · 6 replies

Hi, I wrote up a quick platformer game the other day using a tilemap for the level. However whenever the player lands on (or collides with) the platform the players speed (moving left or right) is significantly decreased. I figured this probably has something to do with the CLAMP function slowing down the players movement. However when I use the player's world limits as the platform and on CLAMP there's no slowing down.

Does this make sense and if so does anyone have any ideas?

(Edit)

I'm using TGB RC2 btw.

#1
06/14/2006 (6:21 pm)
Okay, I just tried this with RC3, and I got the same problem, but only with tile maps. If this is a problem with everyone I think it's something that seriously needs to be addressed.
#2
06/14/2006 (6:22 pm)
Maybe the friction setting needs to be lowered.
#3
06/14/2006 (6:24 pm)
Tried that, didn't change anything.
#4
06/15/2006 (2:53 am)
You have to turn off gravity as long as the player has got ground under his feet. There are quite a few threads on this here in the forums.
#5
06/15/2006 (7:52 am)
So change constantforceY to 0 when on the platform?
#6
06/15/2006 (9:19 am)
Yes. Take a look at the platformer tutorial on TDN if you have not already.
Also this thread might help you a bit:
http://www.garagegames.com/mg/forums/result.thread.php?qt=45114