Sound problems
by Howard Dortch · in Torque Game Engine · 06/13/2006 (8:58 am) · 4 replies
I run a mission, end the game, and have called one or all of the following:
endMission()
resetMission();
alxStopAll();
OpenALInit();
next mission I run, footsteps sound like gunfire, gunfire sounds like buttonover etc
how can I guarantee a complete audio reset? game reset?
endMission()
resetMission();
alxStopAll();
OpenALInit();
next mission I run, footsteps sound like gunfire, gunfire sounds like buttonover etc
how can I guarantee a complete audio reset? game reset?
#2
I had the same problem, but after switching out all of the .ogg sounds with .wav files (and changing the script references to them) the problem went away completely. There's probably a better solution, but this method works great for me.
Aaron E.
06/13/2006 (9:06 am)
Hi Howard,I had the same problem, but after switching out all of the .ogg sounds with .wav files (and changing the script references to them) the problem went away completely. There's probably a better solution, but this method works great for me.
Aaron E.
#3
06/13/2006 (9:07 am)
Wow, I'm really posting slow today. :(
#4
06/13/2006 (9:23 am)
Thanks Stefan and Aaron.
Torque Owner Stefan Lundmark
I've heard the workaround is to use wav's rather than ogg's right now. I would shutdown openAL before initializing it again, though. Not doing that looks odd to me.