Futuristic FPS. Solid concept. All posistions open.
by Jusitn Scifres · in Jobs · 06/12/2006 (12:33 pm) · 0 replies
Concept:
standard fare fps. a few twists.
time setting: near to near distant future. teams of up to eight compete in your standard fare set of matches. team dm, ctf, etc, etc. Not too radical weaponry. Mostly conventional guns and bullets. should be easy to make off of a pre-existing game as far as sound and fx go.
twists: emphasis on multiple combat styles. guns blazing, sniping, camping, stealthing, enigineering... whatever. all of it works equally well. vehicles and equipment drops via radiomen (ala Mercenaries). Ranking / award / evaluation system for ranked matches (currently in the military... know how those things work.) Emphasis on character customization / purchasing. some things available for purchase: surgical enhancements, in-match equipment / vehicle drops / artillery strikes, equipment, weapons, advanced weapons / skills training. Earning rank will allow the player to invest points in their character's training / statistics.
that's the basics. if anyone is interested, i can probably continue explaining ad nauseum. it should be noted that i have little (none) in the way of technical skills. Mostly only a idea / story man. Looking for any posistions of interested parties.
standard fare fps. a few twists.
time setting: near to near distant future. teams of up to eight compete in your standard fare set of matches. team dm, ctf, etc, etc. Not too radical weaponry. Mostly conventional guns and bullets. should be easy to make off of a pre-existing game as far as sound and fx go.
twists: emphasis on multiple combat styles. guns blazing, sniping, camping, stealthing, enigineering... whatever. all of it works equally well. vehicles and equipment drops via radiomen (ala Mercenaries). Ranking / award / evaluation system for ranked matches (currently in the military... know how those things work.) Emphasis on character customization / purchasing. some things available for purchase: surgical enhancements, in-match equipment / vehicle drops / artillery strikes, equipment, weapons, advanced weapons / skills training. Earning rank will allow the player to invest points in their character's training / statistics.
that's the basics. if anyone is interested, i can probably continue explaining ad nauseum. it should be noted that i have little (none) in the way of technical skills. Mostly only a idea / story man. Looking for any posistions of interested parties.
About the author