I have a few questions
by Robby · in General Discussion · 06/11/2006 (5:53 pm) · 6 replies
I am new and have a few questions for you.
1. u know how on the TGE demo you get a couple of models like the crossbow and ammo, well when you buy the full version liscence do you get different models??? or do you still only get the crossbow, i mean like do you get a gun model or is that it and you have to create the rest on your own??? ty ahead. :-)
1. u know how on the TGE demo you get a couple of models like the crossbow and ammo, well when you buy the full version liscence do you get different models??? or do you still only get the crossbow, i mean like do you get a gun model or is that it and you have to create the rest on your own??? ty ahead. :-)
About the author
#2
06/11/2006 (6:50 pm)
Ok ty it was just a question. :-)
#3
06/14/2006 (3:12 am)
I am a newbie to torque. want to know how the engine works.i plan to make a multiplayer game.i'll have to compile the engine for that after making changes into it according to my own needs.i just want to know how the engine works.a broad outline will do for a start.any body who is experienced, please help.i am okay with the scripts already and want to know abt the engine now.any help is very very welcome.any body interested in discusing the engine is welcome as well.
#4
you would be better server to formulate some questions before asking for a broad overview.
what I would recommend is selecting a given section and researching and Then asking questions about it.
for example:
you want to know about Character model integration.
so you start by locating all the related scripts. and also the art assets and then the source art.
once you have learned all these components. you can delve deeper.
by either creating your own character, or going to the source code to examine the features coded up for character models.
this is one of the larger more complex arena's perhaps choose something simpler.
you can perform the above steps for any component in the engine.
terrain for example, you would start by locating all the related scripts and how the material setup is configured. then carry that to the terrain asset file (heightmap) and then the source art and finally the source code.
hope that helps you get some more start.
06/15/2006 (4:38 pm)
Ryan:you would be better server to formulate some questions before asking for a broad overview.
what I would recommend is selecting a given section and researching and Then asking questions about it.
for example:
you want to know about Character model integration.
so you start by locating all the related scripts. and also the art assets and then the source art.
once you have learned all these components. you can delve deeper.
by either creating your own character, or going to the source code to examine the features coded up for character models.
this is one of the larger more complex arena's perhaps choose something simpler.
you can perform the above steps for any component in the engine.
terrain for example, you would start by locating all the related scripts and how the material setup is configured. then carry that to the terrain asset file (heightmap) and then the source art and finally the source code.
hope that helps you get some more start.
#5
thank u for ur attention.suppose i start with the terrain,what exactly do you mean by the material setup and its configuration?i am familiar with the concept of heightmaps though.while going through the torque game engine sdk demo,the only terrain script file i could come through was sdk/example/demo/data/terrains/highplains/propertymap.cs. are there any other file/files?
06/16/2006 (4:44 am)
Badguy:thank u for ur attention.suppose i start with the terrain,what exactly do you mean by the material setup and its configuration?i am familiar with the concept of heightmaps though.while going through the torque game engine sdk demo,the only terrain script file i could come through was sdk/example/demo/data/terrains/highplains/propertymap.cs. are there any other file/files?
#6
good work.
been a long time since I've played with torque.
I dont know if there is more or what.
06/16/2006 (8:07 am)
That was the one I was thinking of :)good work.
been a long time since I've played with torque.
I dont know if there is more or what.
Torque Owner Paul /*Wedge*/ DElia