Image map creation TGB
by Jon Law · in General Discussion · 06/11/2006 (12:31 pm) · 6 replies
I was just wondering what people where using for drawing/animation, and then finally creating image maps for TGB. ive looked at a few and they either seem very pricey or not exactly complete, in terms of the features one would need... also i should mention im running on a mac.
thanks
thanks
About the author
#2
Also look into inkscape, open source vector based editor. I am not an artist but it seems like a full featured vector solution.
No ideas on animation specific tools.
06/11/2006 (4:55 pm)
GIMP is open source (free) and while I find it a tad annoying to use it is full featured. Also look into inkscape, open source vector based editor. I am not an artist but it seems like a full featured vector solution.
No ideas on animation specific tools.
#3
06/12/2006 (1:59 pm)
So far ive been working with photoshop but it just doesnt draw the same way that flash can draw and also dimming each layer as i add a new frame is annoying. Flash is really good for the animation and drawing part but exporting images is a pain also none of these programs are really GREAT for laying out a image map... photshop can but if your using an image with transparency its harder to line up the frames, becasue they are no longer squares.. anyone else have any suggestions
#4
edit: what we do is we have all the individual cells of animation saved as separate images and then we use a little utility to concatenate them into rows and columns automagically. There's a resource here www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8200 but we made our own.
-Andrew
06/12/2006 (4:15 pm)
Are you looking for something like www.toonboom.com/main/?edit: what we do is we have all the individual cells of animation saved as separate images and then we use a little utility to concatenate them into rows and columns automagically. There's a resource here www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8200 but we made our own.
-Andrew
#5
-Andrew
07/03/2006 (7:03 am)
Our artist wrote up a [url=http://theoreticalgames.com/portal/Home/tabid/36/EntryID/11/Default.aspx"]blog entry[/url] about how toon boom works. He has a follow up post planned for doing rigging of the characters as well. We've gotten a lot of use out of toon boom for our TGB game [url="http://mybogle.com"]My Bogle[/url]. Hope this helps.-Andrew
#6
www.kanzelsberger.com/pixel/?page_id=12
You can also wear a patch on your arm that says "Arrgh!" and use whatever program you want. Of course, such patches present risks of a legal variety.
07/04/2006 (12:26 am)
There's a farily good Photoshop knockoff available caleld Pixel for $32. I like how the author copied almost every one of Photoshop's worthwhile features and how the program will run on any operating system I've heard of anyone using these days. www.kanzelsberger.com/pixel/?page_id=12
You can also wear a patch on your arm that says "Arrgh!" and use whatever program you want. Of course, such patches present risks of a legal variety.
Torque Owner Anthony Fullmer