Game Development Community

Texture Artist Needed for Established RTS Demo Team

by nibbuls · in Jobs · 06/11/2006 (7:14 am) · 7 replies

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Please visit our help wanted ad for more information. Thanks for looking!

#1
06/24/2006 (1:08 am)
Personal Details

Name : Fadi
Age : 25
Certification : Advanced Diploma in Software Engineering
Location : Qatar [Middle East]

Skills

Garage Torque : Own a copy , doesnt know any thing about it yet "reading"
Garage RTS : same as above
VB6 : 9/10
VB.NET :9/10
C++ : 2/10
3D Studio Max : 9/10
Flash : 9/10
Adobe Photo shop : 10/10
Adobe Priemer : 9/10
i know alot about RTS . FPS . RPG and MMORPG games .
and i have my own idea as an RTS games, if you needed i can share it with u

and i am totally welling to start working with you in all the fields , i can do the graphix but also as i have owned a Torque Software i would like also to gain some experiance in this field , and i beleive on gaining experiance is much better than gaining the money :)


and yeah i own 360 as well :P
#2
06/26/2006 (3:33 pm)
Thanks for the support, Fadi. I'll try to catch you on MSNm... No luck so far. It'd help if you would send me your email so I can collect my thoughts when sending you a message.
#3
06/26/2006 (4:21 pm)
If you wanted me to do some torque script stuff I could do that. I have both TGE and RTS SK, I'm not a pro at C++ but I know enough to get around. I'm not sure how much time I have either because I'm just running off of high school summer vacation, but I have been doing torque for a good 2 years now and if you wanted me to contribute some I would be glad to find some time. if you want email me and we can get things worked out.
#4
07/24/2006 (10:18 am)
UPDATE:

Treb has done a wonderful job and finished all of the programming assignments for milestone 1, including a complicated radial pop-up GUI.

We've finished with Milestone 1 of 3 (1 was the beginning of content and the foundation of the gameplay, 2 is content and polish, 3 is finishing touches and documentation of resources). Well... everything except for some export issues. Which brings me to my post: We need an exporter--someone who can export units (.dsq and .dts) and statics.

Milestone 1 ETA: August 1st.
Milestone 2 ETA: September 1st.
Milestone 3 ETA: September 10th.

*Edit:
-Gates of Heaven, Finished
-Gates of Hell, Finished
-Swordsman, Finished (Needs export)
-All music, Finished
-In-game GUI, Finished
-Improved Camera, Finished
-Resources, Finished
#5
07/24/2006 (1:05 pm)
From what to .dts, what modeling tool are you using?
#6
07/24/2006 (4:22 pm)
Max 8. I can export statics, but not anything using skin.
#7
09/27/2006 (7:41 pm)
Update: I've edited the first post, which links to an up-to-date help-wanted thread. We missed our deadline, but we press forward.

We have 2 of the 5 units in-game (animated), buildings, working resources, a functional GUI, formations (finishing touches), and Treb will work on getting pathfinding in-game shortly.

The team is five people, myself included. Once we get a texture artist, we'll have a full team.