Game Development Community

Making of a rpg package

by Tom · in General Discussion · 06/10/2006 (5:53 pm) · 12 replies

Hi everyone, i am planning on making a rpg package.

i plan on adding all and any resource that is useful in making an rpg style game and then release it to the community in one zip file, for free of course!.

i wanted to make an rpg game, and i find bits of pieces of code here and there, and i vbelieve it would be easier if there would be one zip file that had all that is needed in making an rpg game.

so if you are the author or know of any rpg pack and would like to submit it to me, so i can add it to the package, please send me an e-mail (its in my profile).
(if you are not the author, please tell me if there is a name with it so that credit can be given to where it is due)

rpg things include camera systems, dialoug, actions such as crawling,inventory systems, targeting, hand-to-hand weapon codes (such as hookshot, boomerang, axe?), level and experience points, etc.

also, any one who has comments on the actual project, please feel free to comment,

i feel like an rpg package is needed and i will try hard to release it asap, once i have a nice collection of these code pieces. so hold on everyone and watch the wolrd of rpg come to torque!

#1
06/10/2006 (6:07 pm)
Www.mydreamrpg.com
#2
06/11/2006 (7:37 am)
Over at mydreamrpg it's currently an MMORPG kit, but we are working on a single-player RPG and a multi-player RPG in the near future.
#3
06/11/2006 (7:47 am)
Tom,

I am interested in your RPG pack and might be able to help if you need.

mydreamRPG's MMO Enhancement Kit is 99.00. A free RPG kit that the Torque Community could maintain would be appreciated by at least me.
#4
06/11/2006 (11:11 am)
The my dream rpg kit sounds great, but i believe it would be amazing if a colective resource would exist that has all the elements of an rpg in it and then jsut needs implimentation.

like i stated in the first post, its going to be free, which i believe to be important

so yeah, i will do my best, but i also have now exams for the next 3 weeks, so everyone be patcient, and if you have any code pieces that are useful in an rpg (like maybe action rpg's like zelda series, or traditional like FF), it would be awesome if you could submit it to me, (credit will naturally be given to where its due:) )

so lets get these things in and watch the rpg pack take shape:)
#5
06/11/2006 (11:17 am)
The thing you guys aren't realizing is how much has to go into something like an RPG. We've had half a dozen developers contributing to different parts of the kit since the beginning of the year, including dreamer who started the kit a few years ago in a series of tutorials.

A LOT is involved and we're nowhere near finished with where we want the kit to be. A resource that did all this for free would be wonderful, except for the fact that it's a bit unrealistic as so much goes into it, that it's not worth the time to make in most cases.

IMHO
#6
06/11/2006 (11:24 am)
Ic, well what u say might be true (thats its a huge challenge) i still want to give it a shot,

and even if at the beginning it will be a collection of tutorials, i hope that eventually i will be able to make it into a kit for anyone to download.

i understand that for a task of this size, a team would be best, but i just want to see what i can do, also anyone who would like to help is welcome to do so:)
#7
06/11/2006 (11:51 am)
An issue you will face is the fact not many RPGs share similiar systems. Especially when it comes to battle systems.

Now if you do the typical and boring MMORPG "click them till they die" method, it might not be so hard.
I'm doing a console style RPG, i've got numerous things i have had to write custom just for it, for turnspeed, camera management, etc... which are only really usefull for my system.

So exactly what type of RPG kit are you trying to throw together?
RPG can be a pretty broad range of games.

Personally, i don't even know how i could release any of my code since it's so tied into my exact project it may be useless for other people.
#8
06/11/2006 (12:06 pm)
That is a valid point, i have also asked myself this question.

i though of a sort of select ur needs. like if the game is turnbased, a folder might contain turnbased specific code, etc. a camera system would have another folder. in it would be like a short describtion of what the code does. through this, i beleive that anyone who would want to use the code, could select what he or she needs and then could impliment it from that point.

like right now, since i jsut began this project, i am mostly leaning towards real-time action. with a target-lock system, orbital camera around ur character. 3rd person with melee attacks. 1st person for shooting weapons such as a bow. then attacking enemies would be slashing and combo (maybe) and experience would be collected from each defeated enemy, as ur level increases so does ur health and attack strength. (i beleive that i am most influenced by the zelda series, sowrd of mana, and final fantasy) any inventory system is awesome, but i beleive a system with you having to select 3-4 item onto action keys in a menu might be more intersting in terms of game play. as to the batle system, i dont like the click them method, u should be able to doge, attack with swords, magic etc.

well this is my idea of an rpg. but i think since its so borad, a resource that contains at least a little help for most types may be helpful.

like:
camera
-1st
-3rd

style
-turnbased
-real-time

inventory
-select
-drag n drop
-?ring?

etc.

throught hsi almost like a hierarchy would be generated and people can jsut select what suits their needs best. or to poiunt them int he right direction

like i said, im jsut getting started, and i expect some problems with this, but holpefully they can be overcome:)

i hope this answeres ur question.


as for ur game, i love councel style games, because councels have limited numebr of buttons so item need to be dynamically moved which would be awesome. i am sure that it would come handy for the package, so its up to u if you like to submit it. - a describtion with the code would be also made int he package to tell what the code was written for, so that people can easily see if it would suit their needs.
#9
07/03/2006 (9:02 am)
Ok,

it seems that (like many ppl warned me and told me) there is too much. also since there are so many types of rpg's its hard to collect the information, whats worse is ythat most systems are game specific

so, i must regretfully announce, that the rpg code package will no longer be developed.

sry to all who wanted or waited for it

maybe someday il pick it up again and then make it better, (maybe better plan for organization)
#10
07/03/2006 (11:32 pm)
@Tim: I build actually a simple RPG-Engine, and will release it step by step as a free Tutorial for Torque Community.

A free RPG-Kit is something that many People missed/asked for. But actually we have no one.

So i think we should build one ;)

Maybe we can start a Free Project for that.

I will create soon a thread in Torque SDK Private Forum.
#11
07/04/2006 (6:42 am)
@alex,
sounds good. i got some code snipets for rpg game play, like turn base time, combo moves, target locking (for 3d rpg/action)

starting a project sound awesome, althouhg im fairly busy these days with a game called "Clan War" that im making for a job interview (just imagine, "do u have any game programming experience? " "yes, her is a test game", "wow, u have the job") at leasts thats what im hoping for. but yeah im busy so ill try to put some stuff forward when ever i get some time and its not spend working on clan war, or with family.

also, when u start that thread in the private torque sdk forum, leave a post here with maybe a link??

well, its good to c another person being interested in rpg / torque combination lol
#12
07/21/2006 (11:35 am)
Have started it now:

http://www.garagegames.com/mg/forums/result.thread.php?qt=48009#364059