AddField C++ Mysterious types
by Terence Tan · in Torque Game Engine · 06/09/2006 (7:04 pm) · 2 replies
Trying to find out how to setup a drop-down/up UI control with limited (but dynamically intialized) items.
Though I found out what I need from audioEmitter.cc:
addField("description", TypeAudioDescriptionPtr, Offset(mAudioDescription, AudioEmitter));
Then decide find where TypeAudioDescriptionPtr is defined..and couldn't find it.
Is there some magic going on in the background?
Anybody know how to create a drop down controller and add it to an object via addField?
T.
Though I found out what I need from audioEmitter.cc:
addField("description", TypeAudioDescriptionPtr, Offset(mAudioDescription, AudioEmitter));
Then decide find where TypeAudioDescriptionPtr is defined..and couldn't find it.
Is there some magic going on in the background?
Anybody know how to create a drop down controller and add it to an object via addField?
T.
About the author
#2
Whoo..look pretty MACRO magic;P
I found out how to the drop down list types using static ENUM's and TypeEnum...so alls well for now.
06/10/2006 (1:07 am)
Thanks..Whoo..look pretty MACRO magic;P
I found out how to the drop down list types using static ENUM's and TypeEnum...so alls well for now.
Torque 3D Owner Sebastien Bourgon
DECLARE_CONSOLETYPE creates most of the Type'Name'Ptr stuff in TGE now.