Game Development Community

Gladiator Project

by Christian Weber · in Jobs · 06/09/2006 (6:35 am) · 6 replies

Team Name:
GhostGames

Project name:
Gladiators - In the Name of Entertainment

Brief description:
It's in a quite early stage: we have some concept art, some interface art and already one finished gladiator and some items. The game itself is a pure online game in historical correct gladiator theme, where you can fight other gladiators in various game modes like deathmatch, team deathmatch, venatio (animal fights) and of course duels. You have a single account where you can have one gladiator. First you can change his appearance, then you'll choose a basic class and how you've become an gladiator... slave, freeman or prisoner. After you chose you're class you will have to play the training in a ludi (gladiator school). The game also has leveling in it: after lvl 30 you're a free man. This means you can buy items with your hard-earned money and also can now create or join a clan. If you own a clan you can even build your own arenas with the included editor. The arenas cost a lot of money per block to build. Some basic features are:

* excitement meter
* unique melee system
* build your own gladiator school (clan)
* gain fame
* become the best gladiator of all using a wide assortment of weapons and armor
* fight against animals, alone or cooperative with other gladiators
* duel other players and set bets on players that are currently dueling
* fight in many historical places like the Colosseum

If you're interested, you can find more information here: http://www.ghostgames.net/concept.rtf // there you can find a more detailed description.

Release Target:
We would like to release the game as shareware, up to level 30 for free. After that, the user has to buy a serial key. However, it may be released as freeware.

Compensation:
These are unpaid positions. We are a completely free team without any budget. It is volunteer work. If the project makes money, everyone will get an equal share.

Technology:
Target System: Windows, Linux and Mac
Rendering Engine: Ogre3D
Physics Engine: ODE
Network Library: TNL

Artist Tools: 3D Studio Max

Talent needed:
Every kind of programmer is need...

Network Programmer, GamePlay programmer, OpenGL programmer, Shader programmer also it's a plus if you have knowledge of cross-platform programming using Ogre3D.


Team structure:

Andre Tag - musical compositing
Christian Weber(me) - 2d art and 2nd coordinator
Gregory M. Clark - project management and coordination
James Riley - webmaster and server administration

Website:
Nothing yet. It is currently in progress and will be updated when it gets online.

Contacts:
You can contact me via email: christian@ghostgames.net or using icq: 282-360-124

Additional Info:
www.ghostgames.net/post/logo.jpgThis is the logo for the game
www.ghostgames.net/post/male.jpgThis will be the base model of every gladiator... of course we want to implent that everyone can change the appearance a bit.
www.ghostgames.net/post/murmillo.jpgThis it the gladiator with some equipment

Feedback:
feel free to flame, encourage or whatever. every criticism is welcome. :)

#1
06/09/2006 (7:02 am)
AWESOME! The screen shots look great.
I was once trying OGRE and it was cool, then I realised that OGRE requires lots of C++ knowledge which I don't have (probably will never have).

For Now I'm sticking with TGE. GG community is very helpful.

Btw, this is a TGE forum, not OGRE forum. If you're looking for OGRE programmer, you should probably post this request in OGRE forum???

Regards,
Broken_Sword
#2
06/09/2006 (7:10 am)
Thanks for your comment... actually it's a games development forum (team recruiting) so it's ok I think. We also posted a recruitment post in ogre forums ;) And I think many torque programmers are also good enough for programming in ogre. ^^ (sry for the torque typo :D)

And yes... the gg community is a big plus for everyone.

sincerely,
chris
#3
06/09/2006 (8:28 am)
Quote:And I think many torque programmers are also good enough for programming in torque.

this is a Good Thing :)

but are you saying you dont think they could program for ogre?

>:)

but on another note, this project looks pretty cool.

I'm curious how far along you are. what has locked you into ogre?
what about OpenSceneGraph?

Ogre is cool, but OSG is better.

at the very least I would consider helping you getting this started give me a shout on my email.
#4
06/09/2006 (8:31 am)
Sry... that was a typo^^ I meant also good enough for programming ogre ^^ :D never heared of OSG yet... will have to look for it ;) also the main thing for using ogre was physics and the collision system or animation system... it seems to be a bit better than torques... but we need torques network code ^^ so TNL is the way to go.

I will contact you this evening ... I've got to watch football now^^ germany vs costa rica. :)
#5
06/09/2006 (8:49 am)
Go Germany!
they will pwn them.
#6
06/09/2006 (11:57 am)
Ya we did it!!! ^^ BTW you've got mail badguy ;)