How to tell the client part to new an oject ?
by Rosey · in Technical Issues · 06/08/2006 (11:32 pm) · 3 replies
My class, based on ShapBase, has a member m_pSubShapeBase, in runtime I newed a shapebase object and set it to m_pSubShapBase, but it seems it only happened in server part, in the client part m_pSubShapeBase is still null. I know it needed a notify message to tell the client to also new an object. but how to do it?
Thanks a lot!
Rosey
Thanks a lot!
Rosey
#2
Thanks for your help!
06/09/2006 (2:19 am)
Sorry, this is my second account, my another account , wangyongrui is the SDK owner, but for some reason I don't like to use that account to post here.Thanks for your help!
#3
Doesnt make sense. But good luck
06/09/2006 (6:35 am)
Why would you do that if you by that do not have access to search in the SDK only areas?Doesnt make sense. But good luck
Torque Owner Thomas \"Man of Ice\" Lund
http://tdn.garagegames.com/wiki/Torque/Networking/Making_a_Ghostable_Object
http://tdn.garagegames.com/wiki/TorqueNetworking
Except - for some reason you are not a SDK owner, so how can you create your own class without having access to the engine source?