RC2 - Doco - Grammatical (Very Minor)
by Rodney Rindels - Torqued · in Torque Game Builder · 06/08/2006 (6:27 pm) · 0 replies
Document: 1 - Checkers Tutorial - Starting Out.pdf
Page: 10
Paragraph: 3
Section: 1.4 Scripts and structure for networking
I would suggest changing it to something like.
Document: 1 - Checkers Tutorial - Starting Out.pdf
Page: 11,12
Paragraph: 11-1,11-3,12-1
Section: startGame Function CodeBlock
To Keep the Documentation Properly Synced with the Example files and the stuctures. You should modify the two referencing code blocks to match what the user will see in their stock RC2 project.
Should match the game.cs file's startGame Block
Page: 10
Paragraph: 3
Section: 1.4 Scripts and structure for networking
These our the two game instances running that will represent each player, since checkers is a two player game we won't be worrying about more than two clients.
I would suggest changing it to something like.
These are our two game instances running that will represent each player, since checkers is a two player game we won't be worrying about more than two clients.
Document: 1 - Checkers Tutorial - Starting Out.pdf
Page: 11,12
Paragraph: 11-1,11-3,12-1
Section: startGame Function CodeBlock
To Keep the Documentation Properly Synced with the Example files and the stuctures. You should modify the two referencing code blocks to match what the user will see in their stock RC2 project.
function startGame(%level)
{
// Set The GUI.
Canvas.setContent(mainScreenGui);
Canvas.setCursor(DefaultCursor);
moveMap.push();
if( isFile( %level ) )
sceneWindow2D.loadLevel(%level);
}Should match the game.cs file's startGame Block
function startGame(%level)
{
// Set The GUI.
Canvas.setContent(mainScreenGui);
Canvas.setCursor(DefaultCursor);
moveMap.push();
if( isFile( %level ) || isFile( %level @ ".dso"))
sceneWindow2D.loadLevel(%level);
}