RC2 - Cutting Scene Objects Cores T2D
by Rodney Rindels - Torqued · in Torque Game Builder · 06/08/2006 (12:23 pm) · 0 replies
If you import Objects into a level.
And go through them systematically deleting them with CTRL-X (Cut) you can Core T2D.exe
The console.log shows the following when this occurs.
*update: and it seems as if it does it on the last item in the t2dSceneObjectGroup, like the error suggests..
And go through them systematically deleting them with CTRL-X (Cut) you can Core T2D.exe
The console.log shows the following when this occurs.
Executing PPPPong/data/levels/pong.t2d. common/gameScripts/levelManagement.cs (187): Unknown command getPosition. Object (2945) t2dSceneObjectGroup -> t2dSceneObjectSet -> SimSet -> SimObject common/gameScripts/levelManagement.cs (187): Unknown command setPosition. Object (2945) t2dSceneObjectGroup -> t2dSceneObjectSet -> SimSet -> SimObject common/gameScripts/levelManagement.cs (187): Unknown command getPosition. Object (2953) t2dSceneObjectGroup -> t2dSceneObjectSet -> SimSet -> SimObject common/gameScripts/levelManagement.cs (187): Unknown command setPosition. Object (2953) t2dSceneObjectGroup -> t2dSceneObjectSet -> SimSet -> SimObject LevelBuilderSceneEdit::clearAcquisition - Invalid object specified. LevelBuilderSceneEdit::clearAcquisition - Invalid object specified. LevelBuilderSceneEdit::clearAcquisition - Invalid object specified. LevelBuilderSceneEdit::clearAcquisition - Invalid object specified. LevelBuilderSceneEdit::clearAcquisition - Invalid object specified.
*update: and it seems as if it does it on the last item in the t2dSceneObjectGroup, like the error suggests..