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RC2 - Cutting Scene Objects Cores T2D

by Rodney Rindels - Torqued · in Torque Game Builder · 06/08/2006 (12:23 pm) · 0 replies

If you import Objects into a level.

And go through them systematically deleting them with CTRL-X (Cut) you can Core T2D.exe

The console.log shows the following when this occurs.
Executing PPPPong/data/levels/pong.t2d.
common/gameScripts/levelManagement.cs (187): Unknown command getPosition.
  Object (2945) t2dSceneObjectGroup -> t2dSceneObjectSet -> SimSet -> SimObject
common/gameScripts/levelManagement.cs (187): Unknown command setPosition.
  Object (2945) t2dSceneObjectGroup -> t2dSceneObjectSet -> SimSet -> SimObject
common/gameScripts/levelManagement.cs (187): Unknown command getPosition.
  Object (2953) t2dSceneObjectGroup -> t2dSceneObjectSet -> SimSet -> SimObject
common/gameScripts/levelManagement.cs (187): Unknown command setPosition.
  Object (2953) t2dSceneObjectGroup -> t2dSceneObjectSet -> SimSet -> SimObject
LevelBuilderSceneEdit::clearAcquisition - Invalid object specified.
LevelBuilderSceneEdit::clearAcquisition - Invalid object specified.
LevelBuilderSceneEdit::clearAcquisition - Invalid object specified.
LevelBuilderSceneEdit::clearAcquisition - Invalid object specified.
LevelBuilderSceneEdit::clearAcquisition - Invalid object specified.

*update: and it seems as if it does it on the last item in the t2dSceneObjectGroup, like the error suggests..