RC2 - MyGame.exe Fails to Run After SuccessFul Build
by Rodney Rindels - Torqued · in Torque Game Builder · 06/08/2006 (12:13 pm) · 5 replies
I run the package build on Win32.
I double click the "MyGame.exe" icon .
The game never initializes, but the process is running.
I kill it from the Task Manager.
I look at the console.log .. it shows
The MyGame/common/gameScripts/common.cs.dso is physically there, so it should not give a file not found error. Subsequently making common/main.cs not find its initializeCommon function when activating the package.
I double click the "MyGame.exe" icon .
The game never initializes, but the process is running.
I kill it from the Task Manager.
I look at the console.log .. it shows
//-------------------------- 6/8/2006 -- 13:03:44 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.80 Ghz
(timed at roughly 1.79 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/preferences/defaultPrefs.cs.
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_1002
Device Id: DEV_4C66
Using OpenGL rendering. Fullscreen: 0
Loading compiled script common/preferences/prefs.cs.
Missing file: common/gameScripts/common.cs!
common/main.cs (28): Unable to find function initializeCommon
T2D Engine (v1.1.0 [RC1]) initialized...The MyGame/common/gameScripts/common.cs.dso is physically there, so it should not give a file not found error. Subsequently making common/main.cs not find its initializeCommon function when activating the package.
Torque Owner Steve Nolet